Sid Meier's Civilization VII

Sid Meier's Civilization VII

199 ratings
City Hall
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Type: Mod
Mod: UI
File Size
Posted
Updated
216.804 KB
23 Jun @ 11:50am
26 Jul @ 10:42am
2 Change Notes ( view )

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City Hall

Description
City Hall 1.13.1
better city & town interface

improved production list and city details
new and improved features:
  • color-coded city views with buildings and adjacency bonuses
  • unique quarter assistant
  • one-click repairs
  • compact production list and building breakdown
  • production list sorted by total yield, combat strength, and cost
  • building breakdown sorted by improvement and wonder names
  • a new City Overview tab showing demographics and connected settlements
better map view
see your settlements clearly with gentle shading outside city limits and brighter colors for developed tiles:
  • purple for the city center
  • blue for urban districts
  • teal for offshore improvements
  • green for other rural improvements
the center stays purple in building placement mode, to help you stay oriented. (it turns a darker purple if you can't build in the center.) the city map shows building icons in the main view, and the buildings have flags with their adjacency bonus yields.
unique quarter assistant
guides unique building construction in the building interface, with orange hexes to warn you before blocking a unique quarter by:
  • placing unique buildings on different tiles
  • completing a non-unique quarter with a unique building
  • adding a non-unique building to a unique district
the interface now recognizes unique buildings in progress and in the production queue, to help you plan both buildings at the same time.
one-click repairs
when your city needs repairs, you can buy them with just one click.
  • repairs always appear at the top of the production list, highlighted
  • you don't need to select a tile unless there's more than one choice
supported languages
  • French (translated by trixie)
  • German (translated by Chr1Z93)
  • Italian (translated by leonardfactory)
  • Korean (translated by Hotsolidinfill)
  • Polish (translated by Rixi)
  • Russian (translated by Webrok)
  • Simplified Chinese (translated by thendye)
  • Traditional Chinese (translated by alwdark)
thank you all for your help!
19 Comments
radiozy 29 Jul @ 9:57am 
Color-coding city districts is a life-safer, especially for unique districts!
beezany  [author] 26 Jul @ 10:44am 
game update 1.2.3 made a couple of minor changes to the production list, which are now merged with City Hall
Niallism 23 Jul @ 2:34am 
Thank you so much for that quick reply, and all your generous work.
beezany  [author] 23 Jul @ 1:59am 
all of my mods seem generally ok. i'll have updates soon to merge in the improvements they made in the 1.2.3 update, but it should be fine to keep using the current version of my mods.
Niallism 22 Jul @ 5:43pm 
Is this OK with the new patch? I think it's 1.2.3?
beezany  [author] 17 Jul @ 11:09pm 
@Wayfare a mod won't affect your game while it's disabled. looks like your problem might be a bug in Cool UI, because i see another report of this bug on its Steam Workshop page
Wayfare 16 Jul @ 3:54am 
I have Cool UI enabled and Compact Production Chooser installed, but disabled. I'll uninstall that and see what happens, thanks!
beezany  [author] 15 Jul @ 7:19pm 
@Wayfare thanks for the bug report! i just verified that Repair All is working for me on both tabs. are you using any other production list mods? F1rstDan's Cool UI is completely compatible with City Hall, but MantisMaestro's Compact Production Chooser has some conflicts (for example, it breaks my one-click repairs feature)
Wayfare 15 Jul @ 12:21am 
Awesome mod! The "Repair All" button doesn't seem to work though, at least not in the Build tab. It does work in the Purchase tab.

Keep up the good work, this is one of the mods that makes Civ VII playable in its current state.
kritz 4 Jul @ 5:44am 
I've been changing the zoom range using the Debug Console, but have found the result unstable. I might have found a sweet spot around 1500 (as opposed to the default 880), but, like everyone else, I always hope for more than I've got.