Sid Meier's Civilization VII

Sid Meier's Civilization VII

City Hall
19 Comments
radiozy 29 Jul @ 9:57am 
Color-coding city districts is a life-safer, especially for unique districts!
beezany  [author] 26 Jul @ 10:44am 
game update 1.2.3 made a couple of minor changes to the production list, which are now merged with City Hall
Niallism 23 Jul @ 2:34am 
Thank you so much for that quick reply, and all your generous work.
beezany  [author] 23 Jul @ 1:59am 
all of my mods seem generally ok. i'll have updates soon to merge in the improvements they made in the 1.2.3 update, but it should be fine to keep using the current version of my mods.
Niallism 22 Jul @ 5:43pm 
Is this OK with the new patch? I think it's 1.2.3?
beezany  [author] 17 Jul @ 11:09pm 
@Wayfare a mod won't affect your game while it's disabled. looks like your problem might be a bug in Cool UI, because i see another report of this bug on its Steam Workshop page
Wayfare 16 Jul @ 3:54am 
I have Cool UI enabled and Compact Production Chooser installed, but disabled. I'll uninstall that and see what happens, thanks!
beezany  [author] 15 Jul @ 7:19pm 
@Wayfare thanks for the bug report! i just verified that Repair All is working for me on both tabs. are you using any other production list mods? F1rstDan's Cool UI is completely compatible with City Hall, but MantisMaestro's Compact Production Chooser has some conflicts (for example, it breaks my one-click repairs feature)
Wayfare 15 Jul @ 12:21am 
Awesome mod! The "Repair All" button doesn't seem to work though, at least not in the Build tab. It does work in the Purchase tab.

Keep up the good work, this is one of the mods that makes Civ VII playable in its current state.
kritz 4 Jul @ 5:44am 
I've been changing the zoom range using the Debug Console, but have found the result unstable. I might have found a sweet spot around 1500 (as opposed to the default 880), but, like everyone else, I always hope for more than I've got.
beezany  [author] 3 Jul @ 6:15pm 
ooh i tried to make an extended zoom mod a couple weeks ago. i found the camera code and the zoom limits, but i couldn't change them. not sure whether it's possible right now
kritz 3 Jul @ 6:32am 
That big grey button-like thing? I did not see that. Many thanks. Your mods are great. If you could just solve that increased zoom range problem…
Acid.Crash 2 Jul @ 1:21pm 
One of the must-have mods. Thank you!
beezany  [author] 2 Jul @ 5:24am 
the button to open & close city details is at the top of the production list, next to the total city yields. it's the large gray button.
kritz 1 Jul @ 2:50pm 
Sometimes I close the righthand "City Details" pane of the interface without thinking. How do I get it back?
beezany  [author] 26 Jun @ 12:46am 
City Hall is fully compatible with all map tooltip mods. of course i recommend my own Map Trix mod, which has several unique features like color highlighting for obstacles and building types.
Narnyay 25 Jun @ 10:04pm 
was this the mod that was incompatible with TCS Improved Plot Tooltip? Is it now compatible?
나무의눈 25 Jun @ 3:50am 
most important mod in Civ7
P.S. 24 Jun @ 12:35am 
Absolutely needed!