Jagged Alliance 3

Jagged Alliance 3

29 ratings
Honeymoon Hell 2
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Mod Categories: Mercs, Quest & Campaigns
File Size
Posted
Updated
118.155 MB
24 Jun @ 1:25am
8 Jul @ 10:39pm
5 Change Notes ( view )

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Honeymoon Hell 2

Description
Honeymoon Hell 2
This is the second installment of the Series. following the adventue of Carmen and Adrian Belmont. In part one they crashed in the Jungle only to find out, they both are mercenaries! In the second part, Adrian and Carmen planned to have a second Honeymoon, this time a real one without interruptions. But of course, things turn out to be a little different than expected.
This is supposed to feel like a playable Movie, you accompany this lovely couple on their adventure and shoot a lot of people along the way!

You get:
Two custom Mercs, both voiced!
Many voiced dialogues and Video CutScenes!
A Caravan to personalize!
Moving Object feature on some maps!
A story with challenging combat scenarios!
11 Custom Sectors to explore!

Important: The Campaign disables AIM for obvious reasons. If you want to return to Vanilla or any other mod needing the AIM Page, make sure this mod is deactivated.

Disclaimers:
Though there is challenging combat in the Campaign, its mostly a story heavy mod, with a good amount of dialogue. If you wanna just shoot stuff this is probably not for you!
All the voices in the dialogues are made with Elevenlabs AI.
All Images are made with Perchance AI.
All Text is written by myself!

Music Contribution
I apologize in advance for any misspellings, I am not a native speaker which reflects in the dialogues. However I tried to be as accurate as possible.
Additional Music is Public Domain:
George Lewis & His New Orleans Stompers - Dont go way Nobody
Joseph Adler - Intor and Taranelle
KevinMacLeod - Study and Relax
Jess Stacy - In The Dark-Flashes

Visuals Contribution
Thanks to Miro for the enhanced Pictures of Carmen and Adrian

Wishlist:
I would love to have real ppl voice the character, so if anyone is up to it for free pls pm me!
Backpack issue needs fixing!
Visuals on the Flashlights need fixing!



Version: 0.00-3424
18 Comments
cockadoodledoo  [author] 28 Jul @ 5:12am 
@UMebius ™ Yea could be that mods interfer, have designed it only with Commonlib active, so I dunno if there are any interferences. Last time I tested it, it worked fine, however there could be an issue when loading a savegame on a "moving map". So before trying again, load a savegame from before entering said Sector.
UMebius ™ 28 Jul @ 4:52am 
@cockadoodledoo Ah okay I will have to play again to see, but the boat ain't stopping for me when enemies spawn. Some mod conflicts maybe idk, thanks again.
cockadoodledoo  [author] 28 Jul @ 4:03am 
cockadoodledoo  [author] Just now 
@UMebius ™ Yes, your merc can only move in/on the boat, it stops everytime an enemy spawns, after that you can click on the boat again to continue moving. The level ends when the boat reached the cave (three total enemy encounters).
UMebius ™ 28 Jul @ 3:22am 
@cockadoodledoo hey sorry to bother you again, I'm now at the stage where you need to take a boat to find lost supplies. Enemies AI will spawn out of nowhere and hop on the boat while the protagonists can't go anywhere else. And the boat trip seems to be going forward infinitely? Idk but let me know if you need me put bug reports or something here.
UMebius ™ 28 Jul @ 12:15am 
@cockadoodledoo All good. Amazing mods nonetheless, thank you.
cockadoodledoo  [author] 27 Jul @ 11:35pm 
@UMebius ™ yea I am aware of the Issue, its on my wishlist to fix, but I am not sure if its even possible since the Flashlight is a Weapon entity. Really hope I could fix it easily since I am kinda unsatisfied with this element.
UMebius ™ 27 Jul @ 9:31pm 
Just started the campaign, having some issues with equipping 2 weapons on the same weapon set. If I want Adrian to use both Uzi and the flashlight, I must set Uzi on the right-hand slot. If I equip both Uzi and Flaregun on Adrian, only the right-hand slot weapon can be used.
Morianthi 12 Jul @ 8:02am 
Congrats on the amazing work, man!
cockadoodledoo  [author] 5 Jul @ 2:27pm 
@FatsoRey a video cutscene is supposed to play there, which is about 45 seconds long, in which you can move the mercs
cockadoodledoo  [author] 5 Jul @ 2:06pm 
ok I will investigate, I have no clue whats going on exactly, b/c this thing works on my end...I have build the mod without any other mods active, this would be last ditch effort to only run clib and this mod.