Jagged Alliance 3

Jagged Alliance 3

Honeymoon Hell 2
18 Comments
cockadoodledoo  [author] 28 Jul @ 5:12am 
@UMebius ™ Yea could be that mods interfer, have designed it only with Commonlib active, so I dunno if there are any interferences. Last time I tested it, it worked fine, however there could be an issue when loading a savegame on a "moving map". So before trying again, load a savegame from before entering said Sector.
UMebius ™ 28 Jul @ 4:52am 
@cockadoodledoo Ah okay I will have to play again to see, but the boat ain't stopping for me when enemies spawn. Some mod conflicts maybe idk, thanks again.
cockadoodledoo  [author] 28 Jul @ 4:03am 
cockadoodledoo  [author] Just now 
@UMebius ™ Yes, your merc can only move in/on the boat, it stops everytime an enemy spawns, after that you can click on the boat again to continue moving. The level ends when the boat reached the cave (three total enemy encounters).
UMebius ™ 28 Jul @ 3:22am 
@cockadoodledoo hey sorry to bother you again, I'm now at the stage where you need to take a boat to find lost supplies. Enemies AI will spawn out of nowhere and hop on the boat while the protagonists can't go anywhere else. And the boat trip seems to be going forward infinitely? Idk but let me know if you need me put bug reports or something here.
UMebius ™ 28 Jul @ 12:15am 
@cockadoodledoo All good. Amazing mods nonetheless, thank you.
cockadoodledoo  [author] 27 Jul @ 11:35pm 
@UMebius ™ yea I am aware of the Issue, its on my wishlist to fix, but I am not sure if its even possible since the Flashlight is a Weapon entity. Really hope I could fix it easily since I am kinda unsatisfied with this element.
UMebius ™ 27 Jul @ 9:31pm 
Just started the campaign, having some issues with equipping 2 weapons on the same weapon set. If I want Adrian to use both Uzi and the flashlight, I must set Uzi on the right-hand slot. If I equip both Uzi and Flaregun on Adrian, only the right-hand slot weapon can be used.
Morianthi 12 Jul @ 8:02am 
Congrats on the amazing work, man!
cockadoodledoo  [author] 5 Jul @ 2:27pm 
@FatsoRey a video cutscene is supposed to play there, which is about 45 seconds long, in which you can move the mercs
cockadoodledoo  [author] 5 Jul @ 2:06pm 
ok I will investigate, I have no clue whats going on exactly, b/c this thing works on my end...I have build the mod without any other mods active, this would be last ditch effort to only run clib and this mod.
Ernst der Metzger 5 Jul @ 11:40am 
reinstalling Commonlib made it work. but i still get a popup that some UI class wasn't found on startup.
FatsoRey 5 Jul @ 8:26am 
The mod can not be played, when I start a new game there is nothing you can do but see the merc in the menu scene.
cockadoodledoo  [author] 4 Jul @ 10:37pm 
@Naesh now that you say it, Adrian indeed look like Dolph on the Image. Sigh, the era of good ole 90s Action Movies....
Naesh 4 Jul @ 5:59pm 
this reminds me of silent trigger with dolph landgren
cockadoodledoo  [author] 3 Jul @ 10:38pm 
Anyone else having trouble starting, need to know, b/c on my end everything is working...
cockadoodledoo  [author] 2 Jul @ 3:23am 
@rustan that is strange, it should when you select it as new campaign. hmm, Have you downloaded the latest Commonlib?
Also you can try making the mod active by manually starting it via the Mod Editor.
rustan 1 Jul @ 11:17pm 
its not even starting or loading
ChatonP 1 Jul @ 11:15am 
Thank you for creating awesome content!