Sid Meier's Civilization VII

Sid Meier's Civilization VII

71 ratings
Random Continents
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Type: Mod
Mod: Maps
File Size
Posted
Updated
82.140 KB
24 Jun @ 4:55am
17 Jul @ 4:33pm
8 Change Notes ( view )

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Random Continents

Description
Note: This map script is succeeded by my newer script Random Worlds

This mod adds an improved map script, removing the straight border between continents.

Distant land can be generated everywhere, making exploration less predictable.
The spacing between continents is random and contains some islands, only reachable in the exploration age.

There is a second version included with larger oceans

Works best with larger map sizes
59 Comments
DUK1DUK3  [author] 2 Aug @ 12:21pm 
Thanks for the report, the issue comes from wrong parameters set by the Unlocked player counts mod. My mod needs the correct values to function properly so i can´t fix it on my end. Regarding making continents completely random, i am already working on exactly this and it should be ready relatively soon.
I pee when nervous 2 Aug @ 10:50am 
Hey love the mod! I used to play with unlocked player counts on but early in July it stopped being compatible. Brought this up to the other mod maker too, but if the two were compatible again they would make a great pair.

Also I love the fact this mod makes the game less boxy and inorganic, and I would love to see that turned up a couple notches by having the continents all over the place rather than vaguely placed orthogonal to one another.
DUK1DUK3  [author] 31 Jul @ 1:42pm 
The balanced option places players inside sectors of the map. This does not guarantee spacing to other players, but everyone should still have some dedicated space for expansion. I am working on an new improved script which will solve this issue.
Moomin 31 Jul @ 12:18pm 
I really like this mod, but when the start position is set to "Balanced," the AI players are placed fairly, while only the human player is placed randomly. Sometimes, this results in being surrounded by three AI players right from the start.
RoyalMuffin 25 Jul @ 12:03pm 
Worked like a charm! Thank you :steamthumbsup:
DUK1DUK3  [author] 25 Jul @ 9:29am 
You can change the amount of islands by multiplying the variable "islandPlacementCount" with some factor. It is located under "modules/maps/randomContinents.js" at line 272 and 317. The first one is for islands that are normally reachable in antiquity age and the second one is for the islands separating the continents. Based on your description you probably want to lower the second one.
RoyalMuffin 25 Jul @ 7:51am 
By far my favorite map mod. The continents are so well done!. One question tho, would there be a way to lower the amount of islands generated. I noticed that during the exploration age the AI focuses on just these islands instead of going to the mainland continent. I started looking through the map gen code but before i started messing around I thought it would be best to ask.
DUK1DUK3  [author] 24 Jul @ 10:49am 
Good to hear, the leader start bias works the same as with default maps.
papatrikpi 24 Jul @ 10:04am 
Love this mod so much. Makes the game infinitely more fun for me. Quick question though: Does the randomness erase the leader start bias? Feels like it based on the starts I've been getting.
I pee when nervous 19 Jul @ 6:37pm 
IDK what it was but I fixed it