Sid Meier's Civilization VII

Sid Meier's Civilization VII

Random Continents
Showing 1-8 of 8 entries
Update: 17 Jul @ 4:33pm

- fixes great person issue for distant lands

Update: 13 Jul @ 2:37pm

- fixes similar spawn positions to be more random
- small world generation changes

Update: 11 Jul @ 11:01am

- fixes issue spawning in distant lands

Update: 11 Jul @ 10:09am

- fixes a bug with players not finding a spawn point
- small land area and island tweaks

Update: 28 Jun @ 5:42am

Fixes spawn points not being spread out
Continents less cut of from the north and south

Update: 26 Jun @ 10:26am

fixes issue with large and huge maps not having any discoveries

Update: 26 Jun @ 4:55am

Improves Ocean version

Update: 24 Jun @ 4:55am

Initial verision
- Border between continents is random to make exploring less predictable
- Continent shapes are more organic
- Spacing between continents is random and contains some islands, only reachable in the exploration age.
- Adds two versions, one with more ocean and one with less.