Conquest of Elysium 5

Conquest of Elysium 5

Not enough ratings
Star Wars - Galactic Empire Faction
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
586.599 KB
24 Jun @ 6:11am
26 Jun @ 2:18am
2 Change Notes ( view )

Subscribe to download
Star Wars - Galactic Empire Faction

In 1 collection by GRIMZY
Grimzy's Star Wars Ports.
5 items
Description
The Galactic Empire now comes to CoE5! I downscaled a few things so they dont blot out your screen and i gave most of the faction shooting sprites. Original mod dev is (FrankenFurter)
16 Comments
Sticky Baka 1 Aug @ 2:20pm 
Really fun star wars mods! Only complaint is armor choices seem odd.
ATST and speeder bikes no armor
then Rebel Sergeant and corporal has armor while stormtroopers then also have no armor?
Still super cool!
Overlord 15 Jul @ 4:45pm 
Star destroyer and tie fighters are flying while speeders are floating. This makes them fatigued and they might drown in rivers (Nah, imagine actually drowning a whole ass star destroyer into a river)
raylordraymondo 26 Jun @ 5:19am 
Far as I can tell It worked perfectly after I all but the empire
GRIMZY  [author] 26 Jun @ 5:13am 
@raylordraymondo so did removing that module fix it?
raylordraymondo 26 Jun @ 5:06am 
Yes and it was when i had all human control cis and down with all stalling and crashing with no clicking at all just pressed y, thanks 4 any assist
GRIMZY  [author] 26 Jun @ 3:57am 
@raylordraymondo thats weird, it doesn't crash for me. Are you using the wild life module by chance? i know that one can lag the game at the start.
raylordraymondo 26 Jun @ 3:24am 
I attempted with every port installed at the time it crashed if that helps.
raylordraymondo 26 Jun @ 3:23am 
For some reason every time I try to load this class to look at it the game crashes.
TristanVoltair 25 Jun @ 6:39pm 
The Units with the Siege 'tag' don't have enough range to actually fire anything so nothing happens. 3-4 Tiles of nothing between the fort walls and the front of the army when most Siege units have 6-8 range equals next to useless.

You could just double it to see it working properly as it should. It don't really need to have a low range when only so many units can fire. (Especially since most units with Siege 'tags' are large size). {Higher Tiers can have even higher range, such as the ships or higher turrets.}
GRIMZY  [author] 25 Jun @ 1:32pm 
can you also elaborate on how they don't work? I'm not really seeing any issues.