Victoria 3

Victoria 3

Not enough ratings
PEC+Morgenröte Compatch
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
380.291 KB
25 Jun @ 3:43am
8 Jul @ 12:07pm
5 Change Notes ( view )

Subscribe to download
PEC+Morgenröte Compatch

Description
Compatability Patch for Morgenröte and Political & Economic Changes, primarily merging the additional goods production.
11 Comments
Archscientist K 31 Jul @ 1:38pm 
Very minor thing I've noticed: changing the tourism tech to the PEC version made it so you can't get the Luna Park from your architect. I think you should probably adapt the original MR tech instead of using the PEC version. To avoid any bugs like this
Archscientist K 27 Jul @ 6:46am 
I thought about patching PDT and the PDT+MR patch with PEC and this patch myself, but I don't know what I'm doing and couldn't decide on how to do it, but that could be one way to do it lol
Archscientist K 27 Jul @ 6:45am 
Music seems to never be in enough demand even for 1 level of an Opera House to be viable. I've never played MR without Pop Demand Tweak, so I don't know how it is with "Vanilla" MR, but maybe PEC gives too many alternatives for Music to be viable? I'm not sure what you could do about that, but thought I should share
Archscientist K 4 Jul @ 1:32pm 
Glad to contribute o7
Roede Chris  [author] 4 Jul @ 12:33pm 
@Archscientist K thanks for the feedback. will look into making a new version when I can
Archscientist K 4 Jul @ 10:31am 
I was looking at the files from this patch to try and make some adjustments to solve the issue with JE I mentioned before, and it seems like there's a lot more where the mods conflict.
MR simply has way too many JE, events and interactions with its publishing industries that aren't accounted for yet with this patch alone. It might be easier to change the approach from this patch: you could use the MR publishing building, techs and PMs as a baseline and adjust them to fit with PEC (with the new media good and workforce numbers, etc.) instead of the other way around like this patch tries to do. That way, a lot of MR would more easily click into place and work with everything, which would be easier than just diving deep into MR files to try and change every minute interaction to fit with the PEC building (like I've been trying to do a bit lmao).

Just a suggestion. Playing with both mods makes the game perfect for me, so I really want this patch to work out ^^
Archscientist K 30 Jun @ 7:26am 
It seems some events and JE from MR aren't really working properly sometimes. The "Rising of the Publishing Industry" group of JE (you can see them in the potential JE tab), for example, seems to be looking for the original ME Publishing Industry buildings instead of the ones from PEC, preventing them from firing. I don't remember them ever being too important, but you may want to check them out. Even other JE and events related to the MR buildings if you wish to improve compatibility even more.
jmiller5067 26 Jun @ 5:41pm 
Thank you! Your work makes this game so much enjoyable!
Roede Chris  [author] 26 Jun @ 8:27am 
@force200 good point. did it now
force200 26 Jun @ 6:49am 
You may want to add some of the MR publishing industry production methods to the patched PEC publishing industry, as they interact with the Academic/artistic Progess mechanic and their lack makes certain techs pointless.