Bellwright

Bellwright

77 ratings
Unrestricted Signs
   
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Tags: Gameplay
File Size
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54.717 KB
25 Jun @ 5:41pm
1 Change Note ( view )

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Unrestricted Signs

Description
This mod removes the limitation of needing to be near a road in order to be placed, allowing you to create an entire network of signs for quick traversal. Additionally includes the ability to travel with your campanions. Each sign has a 10 use limit, before needing to repair the functionality of it. The cost to repair a sign, is 3 wood, which can be gathered from just about anywhere on the map.

Still cannot be placed within a neutral village, however, as with all non-village improvement buildings. Notably this will prevent being able to travel to your Village Hall and Town Hall, but with the ability to place signs anywhere, we dont see this as a problem worth fretting over.
18 Comments
Void Kitten  [author] 27 Jul @ 1:45pm 
By making the signs Group Travel enabled, they inherent the Limited Uses before needing to be repaired. We made it as inconvenient as possible, by making it only cost a couple wooden sticks to repair, which can be found literally everywhere just lying on the ground. We left it reasonable, without being over the top unlimited uses, etc. Travel signs are a temporary thing in the game anyhow, until we get horses and other modes of transport. The devs only added them, and shipdocks, interim until that point.
Alpha 27 Jul @ 12:46pm 
is there a way do disable the 10 uses? i dont really like them.
so far a good mod.
Grexican 21 Jul @ 5:45pm 
Thanks for taking a look. I plan to keep using yours. Your changes definitely outweigh the inconvenience of running a bit into town.
Void Kitten  [author] 21 Jul @ 2:11am 
Just took a look. Looks like they actually created a new sign, and simply labeled it as a village improvement. We thought about doing that, just never did. Their mod and ours would clash, so just use theirs if you want to be able to build signs inside village spaces.
Void Kitten  [author] 21 Jul @ 2:09am 
They have most likely changed the villages to allow building non-village improvements within them. Would have to look to be sure though.
Grexican 20 Jul @ 7:28pm 
Nodeflux recently rolled a sign mod that can be placed within a neutral village. It's not clear if they've altered anything else, and I assume theirs and yours aren't compatible. Are you willing to adopt the same feature into your mod?
Miss Spriggan 9 Jul @ 4:48am 
It would be nice if people credited those who make the mods, and list theirs as a copy with changed features, but we know people like that like the credit, anyway mod works perfect, thank you.
Void Kitten  [author] 8 Jul @ 7:28pm 
No worries at all Sprig. We merely moved it from nexus to here. Sadly, we cant stop others from making our same mods from Nexus, nor do we wish to. Yall are free to use w/e versions you want. ^-^
Miss Spriggan 8 Jul @ 6:18pm 
If chickens can fast travel so should our villagers, thank you for not adding cheesy renown..this is awesome!
Void Kitten  [author] 7 Jul @ 7:36pm 
Thats Pacys mod, not ours.