Bellwright

Bellwright

Unrestricted Signs
18 Comments
Void Kitten  [author] 27 Jul @ 1:45pm 
By making the signs Group Travel enabled, they inherent the Limited Uses before needing to be repaired. We made it as inconvenient as possible, by making it only cost a couple wooden sticks to repair, which can be found literally everywhere just lying on the ground. We left it reasonable, without being over the top unlimited uses, etc. Travel signs are a temporary thing in the game anyhow, until we get horses and other modes of transport. The devs only added them, and shipdocks, interim until that point.
Alpha 27 Jul @ 12:46pm 
is there a way do disable the 10 uses? i dont really like them.
so far a good mod.
Grexican 21 Jul @ 5:45pm 
Thanks for taking a look. I plan to keep using yours. Your changes definitely outweigh the inconvenience of running a bit into town.
Void Kitten  [author] 21 Jul @ 2:11am 
Just took a look. Looks like they actually created a new sign, and simply labeled it as a village improvement. We thought about doing that, just never did. Their mod and ours would clash, so just use theirs if you want to be able to build signs inside village spaces.
Void Kitten  [author] 21 Jul @ 2:09am 
They have most likely changed the villages to allow building non-village improvements within them. Would have to look to be sure though.
Grexican 20 Jul @ 7:28pm 
Nodeflux recently rolled a sign mod that can be placed within a neutral village. It's not clear if they've altered anything else, and I assume theirs and yours aren't compatible. Are you willing to adopt the same feature into your mod?
Miss Spriggan 9 Jul @ 4:48am 
It would be nice if people credited those who make the mods, and list theirs as a copy with changed features, but we know people like that like the credit, anyway mod works perfect, thank you.
Void Kitten  [author] 8 Jul @ 7:28pm 
No worries at all Sprig. We merely moved it from nexus to here. Sadly, we cant stop others from making our same mods from Nexus, nor do we wish to. Yall are free to use w/e versions you want. ^-^
Miss Spriggan 8 Jul @ 6:18pm 
If chickens can fast travel so should our villagers, thank you for not adding cheesy renown..this is awesome!
Void Kitten  [author] 7 Jul @ 7:36pm 
Thats Pacys mod, not ours.
Ermitao 7 Jul @ 1:57pm 
I dont know how but this is make me get a conflict on the VanguardsGateMod, but i dont have subscribed to this VanguardsGateMod, i suspect that is something that came with the game to load mods, so i keep geting the conflicts on this
Void Kitten  [author] 6 Jul @ 12:53pm 
We can promise, our mod never gave you renown, ever. That was Cosmics, over the top, Group Travel mod.
sparksrflyin84 6 Jul @ 1:44am 
I dont know if it was an add on or conflict with a mod but the travel sign used to with this mod also give 1000 renown. Which was vital for building up a town early on. Now since it doesnt provide that renown has ground to a dead halt. In an upcoming mod can you put in something that can fix the stupid drastic increase or put a cap on tier 1-3 settlers for recruitment? or if you took out the 1000 renown bug put it back in? thanks!
RioT 5 Jul @ 12:02am 
how can i teleport it's not working for me anymore i click on the signs but nothing happens
Void Kitten  [author] 2 Jul @ 7:30pm 
We cannot test how things do, or dont, in coop. As long as all players have the same mods, they should be able to do the same things. If not, thats not something we can fix, as its not a mod at fault, per say, but instead how the game handles coop connections.
Mechman 2 Jul @ 6:15pm 
when in co-op the only one that can use signs is the game creator with this mod
cosmoplayer 28 Jun @ 11:55pm 
thank you, i mess this.
Void Kitten  [author] 27 Jun @ 10:20am 
By enabling group travel, it uses the subsystem of the river dock limits. We made the repair cost 3 wood, as wood can be looted from everywhere, to repair it back to 10 uses.