RimWorld

RimWorld

259 ratings
Hospitality (Continued)
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.977 MB
26 Jun @ 5:23pm
11 Jul @ 6:10am
3 Change Notes ( view )

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Hospitality (Continued)

In 2 collections by Zaljerem
Zal's Continued Mods
514 items
The Hospitality Suite
11 items
Description
Original mod by Orion
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=753498552
https://ludeon.com/forums/index.php?topic=11444.0
GNU General Public License
All the same, if the original author requests it, I will remove this update.

packageID of Orion.Hospitality has been retained for compatibility purposes. Please unsub from the original for 1.6.


**Hospitality should be loaded as late as possible in the load order. [and definitely after Vanilla Expanded Framework]**

--

This mod should really need no introduction, but if you don't know, I recommend checking the original mod page.

It is my great honor to continue this classic, historical, amazing mod.

All appreciation to Orion, for the original mod, and for licensing it so that it will live on. Thanks for everything!
A high-five to Adamas for his work, and being ok with me taking this on. Great mods, I'm a big fan!

Thank you to everyone who helped test!
Special thanks to Halicade, SirHumphreyAppleby, Wednesday, and Roque the Rogue for heavy testing and error reporting! We've smashed a bunch of bugs - start as you mean to go on!

COMPATIBILITY INFO:

ODYSSEY - I am working through various issues, full compatibility is coming. Currently, things will work fine on planet. Don't waste your time in space expecting guests though, no guests will arrive. If you try to take guests on a gravship, it will throw errors and when you arrive on the new map, the guests will revert and leave. I don't recommend building any related buildings (Cash Register, etc.) on the gravship - they'll disappear on landing, and Hospitality does not persist across maps yet. Please be patient.

General Incompatibilty notes:
- Any mod that gives guests animals (or slaves)
- Custom storytellers that are not fully / correctly implemented (guest tab won't show. Always load Hospitality after storytellers)
- Food restrictions (not a mod, but guests use the default restrictions. Changing them can cause them to never eat)

Needs immediate testing:
- Simple Sidearms (will not work correctly if the "No friendly inventory spill" option is on)
- Colony Manager - outdated, needs testing against Colony Manager Redux for 1.6
- Simple Food Selection (constant no food alert, lag) - outdated, needs testing against Simple Food Selection [1.3-1.6 Fork]
- Ignorance Is Bliss (factions out of your tech range won't visit) - needs testing
- Non uno pinata (fix: disable inventory drops in Hospitality and load it after nup)
- Outer Rim - Droid Depot (errors when droid guests show up)
- Area Inclusion Exclusion (pawns won't spawn) - 1.5

Outdated:

- Denser Beds (bunkbeds break when turned to guest beds) - not even 1.4
- Keep Bed Ownership (guest beds can't be destroyed) - not 1.6, abandoned
- Explorite Core (guests won't be able to claim beds), not even 1.4
- Better Loading (guest beds disappear / can't be placed) - not 1.6, abandoned
- Sentient Animals (won't interact, errors) - now Sentient Animals (1.5), not 1.6

Tested:
- Giddy Up (works fine, but guests won't use mounts) - true, tested against personal 1.6 fork
- Real Ruins (triggers guests to leave or makes them stuck) - have not experienced this with a personal fork of RR without Hugslib
- Camping Tent (stats are lost when converting to guest bed) - did not verify

--

Original mod notes (1.5):

Allows you to host, entertain and recruit visitors.

Description:
Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer.

- Convince visitors to join your faction!
- Increase faction relationships!
- Treat visitors well by providing them with rooms, guest beds and joy activities!
- Sell them junk by placing it in their shopping area! (shelves and containers work too)
- Happy guests will help out with your chores!
- Guests can be invited via the Comms Console!
- There is a tab that lists all present guests!
- You can set up dispensers as vending machines!

Can be added mid-game.

Load order:
Hospitality should be loaded as late as possible in the load order. [and definitely after Vanilla Expanded Framework]
Popular Discussions View All (1)
2
16 Jul @ 2:04pm
issues with mod, not fixed yet
Lori37
150 Comments
DeVout Numelran 9 hours ago 
I love this mod. but for the time being its Job ticks are extremely bad on performance. I lose roughly 300-600 ticks per second on guests when on Smart speed. Performance analyzer said it was primarily due to Job Relax and Job buy food or something like that.

Hopefully this gets addressed!
Chromium 12 hours ago 
I have that on from the moment I installed it, but I don't know what that does, yes with that sidearm mod
Hades the King 12 hours ago 
Has anyone tested to see if simple sidearms works if no friendly inventory spill is enabled?
lydocia 13 hours ago 
RE: Odyssey

Can you please make it so that traveling on your gravship with guests on board gives you a big debuff with their faction? RP-wise, they are passengers.
DirgePsy 21 Jul @ 4:09pm 
Great - thanks for the prompt reply Zaljerem and for continuing his mods - much respect for that o7
Zaljerem  [author] 21 Jul @ 5:16am 
Orion is retiring from modding ... this version is actively supported and will receive updates for Odyssey (as soon as I work through them).
DirgePsy 21 Jul @ 5:04am 
heya - apologies if you have already explained this (I scoured description and couldn't see / tell) - but what is the reason for the adoption / fork of this mod? the original is marked as 1.6 - however, I figure that you've adopted / forked it for a good reason

genuine question, much respect either way
Chromium 20 Jul @ 11:01pm 
If I would see a flood of pls comments on one of my mods(if I had any) I would disable the comment section too
Chromium 20 Jul @ 11:00pm 
Some people rightfully disable the comment section because of the childish behavior of a few or many individual. Some notable are the : 1.6 pls, when, update pls, plis and so on.
If you say he will leave modding then I switch to yours, thanx
mayonnaise 20 Jul @ 6:43pm 
is it possible that you could fix the incompatibility between Area Inclusion & Exclusion and this mod where no pawns will spawn in upon load when both mods are in the same list? hopefully it's something on your side you can solve :]