Dwarf Fortress

Dwarf Fortress

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Advanced Burrows
   
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qol, ui
Tags: dfhack, logs, combat
File Size
Posted
Updated
686.653 KB
26 Jun @ 11:10pm
9 Jul @ 1:06pm
3 Change Notes ( view )

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Advanced Burrows

Description
-- ATTENTION ---
This mod needs DFHack to be installed. You can simply get it here (https://steamhost.cn/app/2346660/DFHack__Dwarf_Fortress_Modding_Engine/)

Overview
This mod adds a few more options to interact with burrows:

  • Add the possibility to 'hide' all other burrows when you're editing one. No more hurting your eyes with trying to look through another burrow below!
  • Simple button to turn on/off the burrow plugin from the DFHack with a little description on how it works.
  • Possibility to assign all new dwarves to a particular burrow automatically. Once a day, a little script will be run to assign everyone to your favourite and safe burrow. It applied to all the citizens and residents of your fort.

How hiding burrow work
Just to let you know how this magic is implemented and to warn you in advance. There's no simple way to 'hide' burrows in the game, so I just remove them from the memory and cache them in another place. Because of this, it's totally not recommended to unpause the game somehow when you're editing Burrow. It could lead to bad consequences when some game/mod logic is trying to find a burrow, but can't. To prevent it from happening, not intentionally, I added a pause window when you turn hiding on. But still, keep that in mind.

Q&A

Q: Can I enable this mod in the existing save?
A: Sure thing, it will be automatically activated when you install/subscribe.

Q: Somehow, all my burrows removed except only one!
A: Read 'How hiding burrow works'. It shouldn't happen normally, but let me know if it is.
16 Comments
Pyschopomp and Circumstance 23 Jul @ 11:07am 
"Borrows" is how lowly hill dwarfs mispronounce burrows to the drunken delight of majestic and superior mountain dwarves
RebOOter  [author] 9 Jul @ 1:08pm 
A small release 1.0.2 is here:

Fixed the button "Assign citizens to" show "None" instead of the current burrows after the game is loaded
RebOOter  [author] 4 Jul @ 12:02pm 
@Shelingar That sounds great, added to the list :stein:
Shelingar 4 Jul @ 6:10am 
wishlist for burrow enhancements: Clone an existing burrow (or maybe add an existing burrow area to another one) so I don't have to paint the same things I already painted.
RebOOter  [author] 3 Jul @ 12:41pm 
@d41337n8r Oh my gosh, that's my mistake, thank you for noticing, somehow it's always misspelled for me xD
d41337n8r 2 Jul @ 12:40pm 
The thumbnail also says advanced borrows. was that just a mistake?
d41337n8r 2 Jul @ 12:36pm 
Why are there such strange pixel inconsistencies in the thumbnail image?
Tzargotha 28 Jun @ 1:05pm 
Good stuff!
RebOOter  [author] 28 Jun @ 5:59am 
О, про то, что Assign new не подтягивает новое состояние норм это точно баг, спасибо, что заметила! Я его поправлю при следующем апдейте :) Я ещё и сохранение статуса в сейве забыл прикрутить, тоже завезу

Про вылеты оч грустно, но у меня прям есть подозрение на переводы, ребята оттуда тут помогли разобраться в чём была проблема с другим модом, и там он переводит не только название экрана в UI, но и системное название из-за чего оверлей и не показывается
Попробуем с ними что-то придумать, чтоб лишнего не переводилось
barsnal 28 Jun @ 5:15am 
Я ошиблась, при редактировании размеров норы алерт есть. Вот только из-за вылетов потестить эту штуку не удается нормально. Иногда ощущение, что тыкание по выключению нор не срабатывает, а потом следует вылет.