RimWorld

RimWorld

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Rustspark Crisis
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Mod, 1.6
File Size
Posted
Updated
3.967 MB
27 Jun @ 6:38am
30 Jul @ 8:43am
15 Change Notes ( view )
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Rustspark Crisis

Description


Rustspark Crisis: The Biometal Plague
When your power grid starts breeding monsters—

Colony structures are being consumed by Biometal.
The Rustspark lurks within circuits, warping chairs, turrets, and reactors into biomechanical nightmares.
They feign dormancy, awaiting Twistmatrix’s awakening signal to transform your home into a living metal hell.

Rustspark Crisis mod contains 5 new entities, 4 researches and corresponding rewards.

Please note that the next introduction will specify the characteristics of the entities, so if you wish to keep it a mystery, don't read on, they will surprise you.

"The Rustspark lurks within colony circuits, warping power-linked structures into deadly Biometal horrors. After each corruption, it seeks new targets. All horrors remain dormant until receiving the predestined signal, then activate simultaneously for a catastrophic assault."

"By researching Rustspark mechanics, you can develop Rustdust—a mechanoid version of necrotic dust. It transforms mechanoid corpses into lethal Rustmetal units. , Unlike weaponless Husks these mechanical undead wield their former weapons to fight for you before decaying into scrap."






















Q: Can the mod be added mid-game?
A: Yes.

Q: How does Rustspark infection work?
A: Any powered structure connected to wires can be corrupted. Detailed mechanics remain intentionally mysterious.

Q: Does it infect modded structures? Will OP turret mods turn against me?
A: All electricity-dependent structures are vulnerable—yes, even "overpowered" turrets will attack you with their own weapons.

Q: Is infection too overwhelming? Are there countermeasures?
A: Upon detecting "Anomalous Chips," inspect powered structures. Destroyed large horrors revert to original buildings (immobile), small ones refund materials. Don’t panic... probably.

Q: Will there be a version for 1.5?
A: Unfortunately, due to dependencies on 1.6-exclusive features, backward compatibility with 1.5 is unachievable.

Q: Any future plans?
A: Developed before the new DLC announcement, but now envisioning Odyssey-compatible content: infected space stations, falling derelicts, or abandoned colonies consumed by Biometal. However, implementation awaits DLC release. We must avoid nightmare scenarios like life-support systems turning hostile (wiping entire colonies). Complex challenges remain, but rest assured—we'll update for the DLC.

Q: CE?
A: No.

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Popular Discussions View All (1)
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15 Jul @ 6:11am
Error
Papito
82 Comments
骸鸾  [author] 30 Jul @ 4:10am 
Reduced the difficulty of this mod.
Seasonedgore 30 Jul @ 3:00am 
o sage of mod, what does the update do?
骸鸾  [author] 29 Jul @ 11:23pm 
Updated
Unorthodox_fox 29 Jul @ 5:59pm 
i havint gotten the infection issue yet, but the rust metal raids happen far to common without having even touched the anomoly, would be nice if they had spawn conditions rather then just showing up
pug 29 Jul @ 9:36am 
Yeah... uninstalling this one.
Meyhazah 29 Jul @ 8:53am 
thought this mod was cool, then my vanometric power cells started spewing unending flame jets at me...
deuspect 28 Jul @ 3:02pm 
сука какая же небалансная хуета, как автор этого мода ожидает от меня задефать металлическую мразь которую заразила энергоячейку механоидов и разъебашило мне пол корабля после взрыва? А еще как же по ублюдски сделана механика поиска заражения:steamfacepalm:, надо каждый предмет в комнате прокликать и ждать, а также постараться промикрить чтобы колонисты не сошли с ума. В итоге просто душный мод, который просто по рандому может у тебя забрать ультра редкий архо-артефакт и взамен дать биоферрита:steamthumbsup:
"Is your refrigerator running?'' pun get's a whole new level with that mod
459536552 25 Jul @ 2:49am 
来的实在有点早,我还没开巨石,才3w财富就跑过来感染了一堆,就两个人,打不了一点。就算我环境比较正义,前期3w财富第一年也没啥战斗力。。。而且,锈蚀体袭击好像会来某些mod里的机械体,我找小面包帮忙打打,结果突然冒出来个锈蚀体纯粹容器。。。感觉能不能稍稍控制一下,好歹开了巨石二阶再来,而且点数控制一下,金属怪形基地最多也就爆全基地的人数,这个上来就一堆
man person 23 Jul @ 8:41pm 
While this is a really cool mod and definitely has tons of potential, I really don't understand how you are meant to combat it? I had an event appear on my gravship warning me of signs of a rustspark in one of my orbital beacons, and so I started investigating everything in my gravship. Then almost two minutes afterwards I get FOUR separate raids of 12 different cyst type enemies each??