RimWorld

RimWorld

Rustspark Crisis
90 Comments
Croaton 12 hours ago 
I think if it weren't for conduits it would be okay, maybe too easy? The only problem I see with this mod is that investigating every conduit piece is boring and tedious. But I have to say, this mod gave me one of the most crazy stories, specially with the damn power cell that ran away, exploded and killed 80% of my alpacas and broke the fences so the rest ran away. Very cool mod, very cool crisis and very fun rewards, I hope you keep expanding on this, for me definitely the best anomaly mod out there
Brindav 13 hours ago 
What i would like to suggest could be some kind of fuse that could cost shard so that you can't spam it around the base and would prevent the infection from spreading over it by making it break when it goes through.
骸鸾  [author] 15 hours ago 
@💪💪 Flexcrum 💪💪 @Cheddar
ok,I'll add more countermeasures in the future.
for example, allowing the structural repairer to detect infected buildings.
Some very memorable moments from this. The ship coming alive around the crew, fighting down corridors, a guy hiding in a toilet while the room outside went nuts, sealing the hydroponics bay, fighting to the generator room to fight, using a LAW rocket to blow stuff up.

It totally ruined my colony but it was the most fun I've had in ages. Thoroughly recommend to anyone wanting a doom or a "warhammer but the gellar field failed" finale experience.

I'd recommend making the inspecting stuff easier, searching every conduit by hand without being able to queue them up isn't feasible. I'd also recommend limiting how big the infection can be or making the infection spread a smaller distance from the source - to stop people losing absolutely everything
Cheddar 18 hours ago 
This was way to hard and tedious, inspecting every conduit square and device was horrible so I simply deconstructed everything on my gravship and checked the only handful of devices that were essential like power plant and grav engine, pilot console then literally the three things I checked just came to life and attacked. unbalanced and makes no sense dude. you put a lot of work into this and it seems cool but I'm uninstalling this one.
Sir Cumcise 20 hours ago 
can i capture them?
骸鸾  [author] 31 Jul @ 11:46pm 
I'll add more countermeasures in the future.
commandermerik 31 Jul @ 3:37pm 
Hold on... do I have to individually check every conduit unit? That feels excessive. Do I have to individually check every electronic device? Can't we get a cold-to-hot hint or something to make looking for the things less tedious and time consuming. This is definitely an interesting concept, being a mechanical counterpart to the metal horrors, but if this is the only countermeasure I am going to tear my hair out.
骸鸾  [author] 30 Jul @ 4:10am 
Reduced the difficulty of this mod.
Seasonedgore 30 Jul @ 3:00am 
o sage of mod, what does the update do?
骸鸾  [author] 29 Jul @ 11:23pm 
Updated
Unorthodox_fox 29 Jul @ 5:59pm 
i havint gotten the infection issue yet, but the rust metal raids happen far to common without having even touched the anomoly, would be nice if they had spawn conditions rather then just showing up
pug 29 Jul @ 9:36am 
Yeah... uninstalling this one.
Meyhazah 29 Jul @ 8:53am 
thought this mod was cool, then my vanometric power cells started spewing unending flame jets at me...
deuspect 28 Jul @ 3:02pm 
сука какая же небалансная хуета, как автор этого мода ожидает от меня задефать металлическую мразь которую заразила энергоячейку механоидов и разъебашило мне пол корабля после взрыва? А еще как же по ублюдски сделана механика поиска заражения:steamfacepalm:, надо каждый предмет в комнате прокликать и ждать, а также постараться промикрить чтобы колонисты не сошли с ума. В итоге просто душный мод, который просто по рандому может у тебя забрать ультра редкий архо-артефакт и взамен дать биоферрита:steamthumbsup:
"Is your refrigerator running?'' pun get's a whole new level with that mod
459536552 25 Jul @ 2:49am 
来的实在有点早,我还没开巨石,才3w财富就跑过来感染了一堆,就两个人,打不了一点。就算我环境比较正义,前期3w财富第一年也没啥战斗力。。。而且,锈蚀体袭击好像会来某些mod里的机械体,我找小面包帮忙打打,结果突然冒出来个锈蚀体纯粹容器。。。感觉能不能稍稍控制一下,好歹开了巨石二阶再来,而且点数控制一下,金属怪形基地最多也就爆全基地的人数,这个上来就一堆
man person 23 Jul @ 8:41pm 
While this is a really cool mod and definitely has tons of potential, I really don't understand how you are meant to combat it? I had an event appear on my gravship warning me of signs of a rustspark in one of my orbital beacons, and so I started investigating everything in my gravship. Then almost two minutes afterwards I get FOUR separate raids of 12 different cyst type enemies each??
Victor 21 Jul @ 3:38pm 
There are several errors on startup, on a minimal modlist: https://gist.github.com/HugsLibRecordKeeper/218677d6598f04028cb3a29e54016ba2
川大总统 21 Jul @ 12:53am 
1.一个一个查找感染建筑太低效了 而且爆感染也太频繁了 希望能出一些反制措施 玩奥德赛开飞船的时候突然爆一个感染出来整艘船就好像是没开盖勒立场进亚空间再出来船上闹四小贩一样
2.作者可以出个设置对部分建筑禁用感染吗 对打了炮台和武器拓展的的玩家来说强度太高了 喜欢我155舰炮调转炮口背叛革命吗(
3.想到一个有趣的点子 既然火种能感染建筑并操纵他们 那是不是可以对其进行改装为己所用 增强建筑的效能 但代价是对小人造成一定的负面影响 建筑也可能突然失控免费了(
Sigvard 19 Jul @ 9:09am 
This is a really solidly themed, good anomaly addition. I wish you luck on continuing to improve upon its mechanics and thank you for your work
free kill 19 Jul @ 6:39am 
np, hope you modding adventures go swell. I'll probably retry this mod when my colony is bigger has more resources to burn.
昏闇  [author] 18 Jul @ 10:00pm 
@Broken Monument
后续会加入一个驱逐锈蚀仪,可以让范围内已经被感染的家具立刻现形,并且保护范围内家具不被感染,能卸载的家具感染体被打死后应该会掉落原本建筑,直接刷出火种的概率会尽量调低,后面会改成方尖碑或者邪教仪式来感染
@free kill
Thank you for your reply.
We will rework the way the rustspark appears and the loss mechanism, and will also add corresponding preventive measures. Of course, it will no longer appear in the early game. This may take some time, but we will do our best to make the mod better.
free kill 18 Jul @ 7:14pm 
Just got the initial event, had a pawn check a machine and he was one shot instantly, with marine armor. one of the things had an infinite flame breath and stunned locked 2 pawns to death. the monsters took all my valuable machines and when I killed them they gave basically no materials back, sometimes literally nothing. crippling my colony.


this mod is seems really interesting but way to disruptive for me, in an annoying way not a fun way. especially in the early game. I have no idea how your supposed to deal with them.
Kirrouk 18 Jul @ 2:29pm 
Bug: For some reason, the mod breaks bookshelves and only offers a single book to choose from on right-click, even if multiple books are stored inside.
Broken Monument 18 Jul @ 5:30am 
太好了这个mod,每次不稳定能量电池必备感染,飞船都是狭小空间,直接把小人炸残废,再也不敢拿电池了:LittleLeaf:,还有冷库空调也是必被感染,跳出来直接到处乱跑,还得手动给冷库再装一个空调:Yevna:,要是在太空不得完蛋了。再有,新的异象机制确实有意思,但是10天来3次火种有点太负正义了:HaaLouLing:,家里智灵种倒了大霉了
昏闇  [author] 17 Jul @ 8:34pm 
@GxtFxcked

@shadowstalker1857 The gravcores does not require electricity to operate, so it cannot be infected.
We will be making updates for the Odyssey DLC in the future
shadowstalker1857 17 Jul @ 4:40pm 
uh can gravcores get infected?
GxtFxcked 16 Jul @ 9:27pm 
Bro getting your gravship infected has to be the most intense shit ive been through on this game
Alex 16 Jul @ 12:30pm 
假如可以“休眠到被打扰“,能不能加个科技,可以自己主动去感染自己的电子设备,比如炮塔受损到80%或者50%时,这个炮塔就会转化为友方感染机器体。毕竟比起廉价的死灵尘和极其容易获得的生物尸体,这个mod的科研成果实在有点同质化乃至于弱了。
还有一些有意思的想法,比如感染武器,攻击时有几率将附近死亡的机器体感染。
总之希望有更有意思,更值得使用的科研成果。
骸鸾  [author] 16 Jul @ 8:57am 
@AI-Hard 有类似金属怪形的事件,直接刷新一个火种
AI-Hard 16 Jul @ 6:28am 
基地被感染的途径太少了,我异象都快通关了,只看到了蹒跚机械族,没看到家里建筑被感染,目前好像只能通过捡起拾被打掉的机械族掉的虚空电池放到家里建筑才会被感染?但我这个档运气不太好,虚空电池都爆了。。
骸鸾  [author] 15 Jul @ 9:04pm 
@舟星莹 之后考虑削弱或增强战利品
qiao 15 Jul @ 7:52pm 
哇,好新奇的设定
舟星莹 15 Jul @ 4:41am 
调查时间太长,用电设备太多,短时间内根本查不玩所有用电建筑,而且调查只能一个个手动,就算调查出来了,怪物一点延迟没有直接攻击,身边没有近战就等死,一旦发电设备被感染,火能边走边喷不带停的,而且说的是打死之后变回建筑或者全额返还建筑材料,我打了只返还了1/4,纯粹的坐牢,从发现异常芯片到火种暴动感觉还没有一天时间,头都给我打掉
Skrungii 14 Jul @ 5:13pm 
Can you not capture rustmetal mechanoids?
Bcum Dandy ;D 13 Jul @ 8:31pm 
帅死了
Wow! This mod looks absolutely fantastic! I was thinking that the community was not interested in making good modded anomaly entities, but im proven wrong!
The Best anomalies are ones that disrupt the "flow" and plans of the player and forces them to do difficult things to survive - which is why G.Cube, Metal Horror, Pit Gate, orbalics, and unnatural darkness are so cool. This is exactly how i like my games to be disrupted!

Thank you so much! This mod looks so good i hope its integrated in the main game :D
Sepherix 13 Jul @ 1:19pm 
A handful of missing stuff. I can't play the game. When picking a scenario, i click next. An error shows up and nothing happens. Then I try to launch tutorial or dev quicklaunch. Error.
韩大 13 Jul @ 10:15am 
我整点不稳定电池不容易啊 就这么被嚯嚯了,
昏闇  [author] 11 Jul @ 4:14am 
@Officer Frost, baton enthusiast
We're meticulously designing starship integration—ensuring your hard-built vessels won't be wiped out instantly while maintaining substantial pressure. Naturally, infected expedition sites are already in development and will be released as a standalone add-on mod!
do you think youll add odyssey compat? may infected ships or asteroids bases?
昏闇  [author] 10 Jul @ 10:01pm 
@Deggial
We've just pushed a small update reducing Rustspark occurrence rates. Happy surviving!
昏闇  [author] 10 Jul @ 8:35pm 
@Deggial
We're preparing DLC-related updates requiring raid frequency adjustments and balance maintenance. This will take a bit more time—we'll deploy the patch as swiftly as possible. You may disable the mod temporarily and re-enable after updating. truly appreciate your feedback!
Deggial 10 Jul @ 12:33pm 
Since I added 'Rustspark Crisis', 12 of the 26 negative events have been Rustmetal raids.
There have barely been any human raids with the opportunity to fill up my ranks.

I reiterate my last post.
This is a bit too much, in my opinion.
NTNT 10 Jul @ 4:12am 
Wow, this is such a cool concept!
Deggial 9 Jul @ 9:45am 
I find your mod very interesting - and I haven't even started an Anomaly run yet! :)

However, the random Rustmetal attacks seem a bit too frequent.
Would you consider toning them down a notch, or better still, providing a mod option so they can be tweaked to taste?
昏闇  [author] 7 Jul @ 7:08pm 
@Marmot
Gas-powered furniture will not be infected.
Marmot 7 Jul @ 10:29am 
I have a question, it's mentioned that all electricity dependent structures are vulnerable, so how would this interact with vanilla helixan gas expanded?
sp2_5 7 Jul @ 3:02am 
不要用不稳定电池发电,这不好笑