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ok,I'll add more countermeasures in the future.
for example, allowing the structural repairer to detect infected buildings.
It totally ruined my colony but it was the most fun I've had in ages. Thoroughly recommend to anyone wanting a doom or a "warhammer but the gellar field failed" finale experience.
I'd recommend making the inspecting stuff easier, searching every conduit by hand without being able to queue them up isn't feasible. I'd also recommend limiting how big the infection can be or making the infection spread a smaller distance from the source - to stop people losing absolutely everything
2.作者可以出个设置对部分建筑禁用感染吗 对打了炮台和武器拓展的的玩家来说强度太高了 喜欢我155舰炮调转炮口背叛革命吗(
3.想到一个有趣的点子 既然火种能感染建筑并操纵他们 那是不是可以对其进行改装为己所用 增强建筑的效能 但代价是对小人造成一定的负面影响 建筑也可能突然失控免费了(
后续会加入一个驱逐锈蚀仪,可以让范围内已经被感染的家具立刻现形,并且保护范围内家具不被感染,能卸载的家具感染体被打死后应该会掉落原本建筑,直接刷出火种的概率会尽量调低,后面会改成方尖碑或者邪教仪式来感染
@free kill
Thank you for your reply.
We will rework the way the rustspark appears and the loss mechanism, and will also add corresponding preventive measures. Of course, it will no longer appear in the early game. This may take some time, but we will do our best to make the mod better.
this mod is seems really interesting but way to disruptive for me, in an annoying way not a fun way. especially in the early game. I have no idea how your supposed to deal with them.
@shadowstalker1857 The gravcores does not require electricity to operate, so it cannot be infected.
We will be making updates for the Odyssey DLC in the future
还有一些有意思的想法,比如感染武器,攻击时有几率将附近死亡的机器体感染。
总之希望有更有意思,更值得使用的科研成果。
The Best anomalies are ones that disrupt the "flow" and plans of the player and forces them to do difficult things to survive - which is why G.Cube, Metal Horror, Pit Gate, orbalics, and unnatural darkness are so cool. This is exactly how i like my games to be disrupted!
Thank you so much! This mod looks so good i hope its integrated in the main game :D
We're meticulously designing starship integration—ensuring your hard-built vessels won't be wiped out instantly while maintaining substantial pressure. Naturally, infected expedition sites are already in development and will be released as a standalone add-on mod!
We've just pushed a small update reducing Rustspark occurrence rates. Happy surviving!
We're preparing DLC-related updates requiring raid frequency adjustments and balance maintenance. This will take a bit more time—we'll deploy the patch as swiftly as possible. You may disable the mod temporarily and re-enable after updating. truly appreciate your feedback!
There have barely been any human raids with the opportunity to fill up my ranks.
I reiterate my last post.
This is a bit too much, in my opinion.
However, the random Rustmetal attacks seem a bit too frequent.
Would you consider toning them down a notch, or better still, providing a mod option so they can be tweaked to taste?
Gas-powered furniture will not be infected.