Arma 3
Not enough ratings
Nacht Der Untoten - [SP/COOP 1-4]
3
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
8.972 MB
27 Jun @ 7:48am
2 Aug @ 5:00am
16 Change Notes ( view )

Subscribe to download
Nacht Der Untoten - [SP/COOP 1-4]

Description

STATUS: PUBLIC TESTING (version 0.9)
'Nacht Der Untoten' is a Single‑player & Co‑op mission designed for 1 to 4 players.



Overview
'Nacht der Untoten' is the first installment in the ECHO 115 series; a Call of Duty‑style zombie survival experience rebuilt from the ground up in Arma 3’s engine. This mission recreates the iconic “Night of the Dead” map with authentic wall‑guns, Mystery Box, Power-ups, Perk Machines (Perk-A-Cola), Master your favorite weapon and face endless rounds of undead mayhem. You’ll knife your way through the first rounds; only to later dodge Leapers; blast Bloaters; and strategise your load‑out for as long as you can survive.

Key Features
  • COD-Style Points System (Including Headshot bonuses, etc).
  • Wall‑guns & Mystery Box; purchase weapons at preset locations or gamble for rare finds.
  • Special Weapons: Rhino Prototype (Look-a-like: Wunderwaffe DG-2) & Boomslang (LaL: Scavenger)
  • Remove barricades (rubble) and explore.
  • Knife damage based on round/amount of times a Zombie got shot
  • Grenade Refill per round
  • Various Easter Eggs you can find inspired by the COD: Zombies games
  • Endless Rounds; survive wave after wave of improved zombies with ramping difficulty
  • Improved Melee System; knife kills in early rounds powered by IMS slash/stock-hit mechanics.
  • Custom HP & Medical; juggernog doubles your health; quick‑revive revives you up to 3× solo or grants medic trait in co‑op.
  • Four Core Perks; Quick Revive, Speed Cola (faster reloads), Double Tap (double damage hits), Juggernog (health ×2).
  • All Power‑up Pickups except Carpenter & Firesale.
  • Unique Enemy Types; Leapers (high‑damage jump attacks), Bloaters (short‑range explosive danger).
  • Commitment! built with my custom tailored Echo 115 Assets mod
  • Includes tutorials for beginners.



Compatibility
  • Arma 3 (latest stable)
  • ACE3 (NO ACE Medical) [Works fine for ACE Users, not recommended/needed!]
  • Don't use other medical systems like ACE3, KAT, PiR, Armor System, ACM, etc.



FAQ
Q: Where is Mule Kick? / Can I use Two Primary Weapons?
A: It hasn't been implemented, if you want to tailor your experience to include two primary weapons use: WebKnight's Two Primary Weapons



Credits & Thanks
  • theSovietGranny – Original map template & co‑development on future maps
  • Webknight – scripting assistance & shared scripts
  • Team Map Icons Script by Crub (pre-placed Composition)
  • Cypherius – screenshots
  • Bohemia Interactive - For creating ArmA 3 with modding in mind!
  • Community Testers – Bug reports & balance feedback
  • Special thanks to my Supporters! :))

[www.patreon.com]
[ko-fi.com]



Recommended Mods
Link to Mod collection: [ECHO-115] Recommended Mods



Notes
  • AI Pathing: Zombies may occasionally take odd routes or clip through walls; we’re refining nav‑mesh but some jank remains.
  • Vault Mods: vault‑mods can bypass one or two window collisions; use at your own risk (not recommended/needed!).
  • Firesale & Carpenter: Assets exist but scripting incomplete; not functional in current build.
  • No Pack-a-Punch yet.



Disclaimer
If you have any issues with the content presented in this scenario/mod, PLEASE contact me first, before filing a DMCA...
Discord (DM): phenosi
This project is a fan‑made, non‑commercial homage to Call of Duty Zombies; all models and scripts are either original, bought assets, or made by me or my modding friends or accessed through the ArmA 3 Steam Workshop. No intellectual property is infringed; this is purely a creative, community‑driven mission.



Community
Join our Arma 3 unit where we play these kind of scenarios weekly![discord.gg]
Modding Discord: Phenosi's Workshop (Repair Depot)[discord.gg]
Follow me on YouTube

Enjoy
10 Comments
Phenosi  [author] 3 hours ago 
@Mudokon yeah, yeah so speed cola is a weird one and I tried to get around most of the issue like you can't speed up 'reloads' just general animation speed in arma, so by making you force walk while reloading while making this general speed super high it tried to create the speed cola effect, I could make it mega fast tho, maybe that way its less of an annoyance.

The bonus points issue is certainly something I am going to take a look into ASAP, that should not happen..?

other then that, I am glad to hear you like it and thank you for playing! :)):praisesun:
Mudokon 14 hours ago 
Found some new issues.

Speed cola is actually pay to lose. Before buying that perk you can sprint while reloading. Once you buy speed cola though, you can only do a slow jog while reloading making it a lot harder to escape zombies.

Also sometimes zombies drop bonus points. Regardless of who picks it up only the server host is always rewarded those bonus points.
Mudokon 19 hours ago 
When playing coop I cannot revive my teammate when he is downed. Only the drag option pops up. Had to cheat myself a first aid kit to be able to revive him. Unfortunately after reviving he still bled out after a few minutes. There seems to be some issues with the medical system.

Also speed cola (faster reload) doesn't seem to be speeding up the reload if I am not mistaken. Either that or it is a barely a noticeable change in reload speed.

Other than that this is a very nice scenario. Well done.
Stupid Rabbit 30 Jul @ 10:41am 
alright good to know! I'll rebind it then :3
Phenosi  [author] 30 Jul @ 6:52am 
for real! xd
SovietGranny  [author] 30 Jul @ 5:55am 
Wouldn't be a thing if i didn't annoy him with a Cod Zombies Op idea. :csce_agumon:
Phenosi  [author] 30 Jul @ 5:50am 
haha, Glad to hear you like it! :winter2019happybulb:
uncleflagzz 30 Jul @ 5:39am 
Another Phenosi classic :er_heart::gordon:
Phenosi  [author] 30 Jul @ 3:52am 
That is 'Improved Melee System' it's the dodge keybind and very useful, although indeed bound to SPACE by default, you can rebind the key if you want.
Stupid Rabbit 29 Jul @ 6:24pm 
What mod enables the jumping with space? i keep jumping while trying to buy things and it's quite annoying