Garry's Mod

Garry's Mod

78 ratings
Day of Defeat: Source Reworked Weapons
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Movie, Roleplay, Realism
File Size
Posted
Updated
63.056 MB
27 Jun @ 10:49am
4 Jul @ 12:08pm
11 Change Notes ( view )

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Day of Defeat: Source Reworked Weapons

Description
A more polished and accurate version of kroko275's weapon pack.

Differences from kroko275's version
- It has CS:S viewbob like in the original game
- Accurate weapon sway (It's 2.6 in the actual game)
- Code fixes
- No ammo limits (thank god)
- Still has c_hands
- No conflicting SFX
- Better grenade velocity
- Changed thirdperson animations for sprinting

Planned Features
- Ability to use the original viewmodels (requires DOD:S)

Credits

kroko275 - Code, weapons, etc
Valve - Everything
38 Comments
PaleFragment 23 Jul @ 6:25pm 
Awesome!!!
Galunga Gaming 21 Jul @ 6:09pm 
other suggested changes:

-Adding scoped-in camera movement like in the game

-Original viewmodel offset/origins

- Adding compatibility with wOS Day of defeat animation extension for better animation accuracy, although this may be harder. I would have done a weapon pack like this myself but i don't know LUA or coding in general
Jenny/Siobhan  [author] 21 Jul @ 10:14am 
Alright, ty
Galunga Gaming 21 Jul @ 10:13am 
sorry if i seemed rude
Galunga Gaming 21 Jul @ 10:12am 
do not worry my friend, everything is good. But authenticity and accuracy is important while porting weapons there's no other pack as good as this one
Jenny/Siobhan  [author] 21 Jul @ 10:04am 
okay, okay. my bad
Galunga Gaming 21 Jul @ 10:03am 
no it's not the sway here is more exaggerated, also when aiming with the m1 and kar98 the sway still applies making it hard to aim (in DOD:S it doesnt apply while aiming)t, another thing to fix is being able to use the bipod on the mgs even while standing still on nothing.

also check my hours in the game before saying that
Jenny/Siobhan  [author] 21 Jul @ 9:55am 
behh, the sway was like this in dod:s
please actually play the game
Galunga Gaming 21 Jul @ 9:52am 
can you reduce the viewbob/sway when moving the crosshair, and also use the original viewmodel origins?
michael 12 Jul @ 8:13pm 
um, can i have default crosshair?