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Changelog:
⭮ Ping and Desync are now visible on Dedicated Server/Player-hosted Server when only running the mod client-side!
⭮ Offloaded all network info fetching to player-hosted or Dedicated server (whichever is applicable)
⭮ Tried to fix the delayed start on dedicated server, if it doesn't 'instantly' start, give it few seconds to fetch player data.
I'll try to fix it but its a minor issue, might be because it simple needs more time to start with the first collected data or some edge-case stuff like that.
but I'm not really sure, I just turned the overlay off