Arma 3
49 ratings
[Forges of Dorn] Improved Zeus Monitor
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Data Type: Mod
File Size
Posted
Updated
1.754 MB
30 Jun @ 2:47pm
11 Jul @ 5:44am
6 Change Notes ( view )

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[Forges of Dorn] Improved Zeus Monitor

In 1 collection by Phenosi
Phenosi's Workshop (Mods)
36 items
Description


FORGES OF DORN: Improved Zeus Monitor
Network Diagnostics for Zeus & Admins
STATUS: STABLE
A refined upgrade to the original Zeus Framerate Monitor, Improved Zeus Monitor expands the feature set for Game Masters who want to maintain performance and stability during large-scale missions.

Built upon the excellent work of NeroTheHero111 and the original system by DriftingNitro, this version adds new tools and visibility options to keep your operation running smoothly.

WHAT’S NEW?
  • Three Diagnostic Modes: FPS, Ping, and Desync
  • Desync Detection System: Visual Icon and Text Display modes
  • CBA Keybind Support: Toggle display and switch modes mid-mission
  • Extra Stability Checks and Fail Safes
  • Admin Support: Logged-in Admins can monitor player FPS
  • Planned Feature: Desync Alert System (WIP)

HOW TO USE
Once a curator enters Zeus, the monitor automatically activates.
Use the CBA keybind system to control your monitor display in real-time.

  • Toggle Monitor: Controls > Addon Options > [Forges of Dorn] Improved Zeus Monitor > Toggle Display
  • Switch Diagnostic Mode: Controls > Addon Options > [Forges of Dorn] Improved Zeus Monitor > Switch Monitor Mode
  • Configure in Addon Settings: Tweak display behavior, safety logic, and more via CBA settings

FAQ
Q: Is this Clientside?
A: Yes.

COMPATIBILITY
✔ Compatible with all mission types using Game Master/Curator
✔ No dependencies outside CBA_A3

CREDITS
Bohemia Interactive – For Arma 3
NeroTheHero111 – Zeus Framerate Monitor Rework
DriftingNitro – Original Client FPS Monitor
Phenosi – Code Refinement, UI, Feature Expansion
'The VII Legion: Imperial Fists' Developers: For their help and support.
Special thanks to my Patreon and Ko-Fi Supporters for backing development!


Support me on Patreon[www.patreon.com]

Buy Me a Coffee?[ko-fi.com]

Follow Phenosi on YouTube

Join the Forges of Dorn Community!
Come hang out at The Forges of Dorn Discord[discord.gg]


LICENSE
APL-SA – Arma Public License Share Alike
↗ Full License[www.bohemia.net]


FEEDBACK & SUPPORT
If you encounter any bugs or have feature suggestions, please leave a comment or join the Forges of Dorn [MODDING DISCORD][discord.gg] Discord for direct developer contact.

FOR THE EMPEROR!

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Please READ the Workshop page and check out your own setup in-game ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  before asking Questions or Reporting Bugs <--Discord[discord.gg]
17 Comments
Phenosi  [author] 14 hours ago 
Glad you like it!
Duke 15 hours ago 
Thanks for the last update! :steamthumbsup:
Phenosi  [author] 11 Jul @ 5:48am 
Updated the mod!

Changelog:
⭮ Ping and Desync are now visible on Dedicated Server/Player-hosted Server when only running the mod client-side!
⭮ Offloaded all network info fetching to player-hosted or Dedicated server (whichever is applicable)
⭮ Tried to fix the delayed start on dedicated server, if it doesn't 'instantly' start, give it few seconds to fetch player data.
Phenosi  [author] 11 Jul @ 5:38am 
I have noticed, this as well no idea why :shrug:
I'll try to fix it but its a minor issue, might be because it simple needs more time to start with the first collected data or some edge-case stuff like that.
Yunikki 11 Jul @ 4:18am 
mod seems to take a long time to initialize. When I load it, players takes much longer to load
Phenosi  [author] 10 Jul @ 12:54pm 
Yeah the data-grabber for the network info is not being ran on the non-running player side for some reason, I will update it tomorrow.
little andy 10 Jul @ 12:42pm 
I believe the other modes were working when I switched to them,
but I'm not really sure, I just turned the overlay off
little andy 10 Jul @ 12:41pm 
yeh, same, was running it clientside
Phenosi  [author] 10 Jul @ 12:18pm 
Let me check the code.
Duke 10 Jul @ 12:16pm 
Thanks for the mod. Yes, I'm having the same issue with -1 for all players. Only I, the zeus is running the mod clientside on a DS. I was hoping that was sufficient, but does every client need to run it? Or am I missing something else?