Arma 3
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Zeus Framerate Monitor
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
54.294 KB
6 Oct, 2024 @ 5:53pm
8 Oct, 2024 @ 4:42pm
2 Change Notes ( view )

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Zeus Framerate Monitor

Description
Notice
Phenosi has released an improved version of ZFM. I highly recommend you subscribe to his version instead:

[Forges of Dorn] Improved Zeus Monitor



Description
This is an Edited Version of the splendid original by DriftingNitro: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=897295039

Changes
ZFM is now fully configurable via CBA Addon Options!
Changed most Settings for a better default experience.
Text display when units are in motion is now much smoother.
You can now set a minimum Distance for the Text to be displayed.
Camera Distance Detection has been Optimized.
Changed Text to remove the name duplicate and to only display "FPS: Value".
The mod now works in Singleplayer.
The Code has been trimmed down where possible.

Usage
Client FPS will be displayed automatically when a Game Master enters Zeus.
Logged-In Admins may also see the FPS of other Clients.
To Toggle the FPS Display on the fly, press User Action 12 (Controls > Custom Controls)
Adjust the mod to your liking in the CBA Addon Options.

Clientside.
32 Comments
makes_1941 7 Nov, 2024 @ 5:17am 
z
swat 14 Oct, 2024 @ 12:10pm 
ZOV:p2cube:
Серсо 13 Oct, 2024 @ 9:30am 
Z:broflex::broflex::broflex:
Lebed 12 Oct, 2024 @ 11:02pm 
Z
Lufian 12 Oct, 2024 @ 11:33am 
Never mind, I see it now xD
Lufian 12 Oct, 2024 @ 11:32am 
Is this clientside?
need a tip 11 Oct, 2024 @ 10:56am 
ZZZZZ
NeroTheHero111  [author] 11 Oct, 2024 @ 8:26am 
@Django
At Mission start this mod executes (1) Function which is a single line of code that refers to the Script itself.
There are so many variables here that I do not know. Post me an RPT Log otherwise I can't check for anything.
NeroTheHero111  [author] 11 Oct, 2024 @ 8:19am 
@Iceman
From my understanding, Client FPS Is transmitted to the server in some manner I do not have the technical expertise to explain, from which this mod fetches it at a mission level.
It uses diag_fps to get the calculated average fps on every player Unit (hasInterface) and then displays that as a round value to any detected Zeus Interface.
Django 11 Oct, 2024 @ 8:01am 
When mod is loaded, mission loading time increase much.