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At Mission start this mod executes (1) Function which is a single line of code that refers to the Script itself.
There are so many variables here that I do not know. Post me an RPT Log otherwise I can't check for anything.
From my understanding, Client FPS Is transmitted to the server in some manner I do not have the technical expertise to explain, from which this mod fetches it at a mission level.
It uses diag_fps to get the calculated average fps on every player Unit (hasInterface) and then displays that as a round value to any detected Zeus Interface.