Total War: WARHAMMER III

Total War: WARHAMMER III

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Nanu's Dynamic Regiments of Renown - Yet Another Compatibility Megapack
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File Size
Posted
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317.077 MB
30 Jun @ 7:20pm
21 Jul @ 10:58pm
6 Change Notes ( view )

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Nanu's Dynamic Regiments of Renown - Yet Another Compatibility Megapack

Description
Description

Originally posted by Dante:
Visit the Supported Mods discussion thread for which mods are supported

Parent mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3278112051

For the remaining leftover vanilla units: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3532864014

Load order (preferably near the top of your mod list) should be something like:

Nanu's Dynamic Regiments of Renown - Yet Another Compatibility Megapack
Nanu's Dynamic Regiments of Renown - Leftover Vanilla Megapack **optional**
Nanu's Dynamic Regiments of Renown



This mod adds compatibility to a wide range of mods that add custom units (2000+!) to be able to receive upgrades from Nanu's Dynamic Regiments of Renown.

Warning! This WILL overwrite vanilla data entries as a side-effect coming from other overhaul mods that modify the same entry.

Originally posted by Dante:
If you want to report a crash:

1. Post your exported mod list using propjoe's mod manager in a new Discussion (or if its a small enough list then you can post it as a comment).
2. When it crashed (when the game was launching, when the game was starting a new campaign, when the game was loading into a battle, etc).
3. What faction and specifically what Lord you are playing.

Notes
  • Can be added/removed in the middle of a campaign although those modded units will lose their upgrades. They do seem to get their upgrades back when you enable the mod again.
  • Its 200+ MB because I had to make this mod standalone and not require all of the supported mods to be enabled. Otherwise, it would crash if you did not have all of the supported mods enabled.
    • Why doesn't the game produce any stacktrace or dump file when it crashes on launch? It took so so so long tracking down which tables are required in order to trim the mod down so it can become standalone.
  • The unit data is automatically populated via Python scripting. There was no humanely and sane way to do this manually for 2000+ units across multiple mods.
  • Not willing to do requests for specific units to get specific upgrades. Whatever the script adds is what it will get. Tried to have it add relevant upgrades as best as it can for all types of non-ROR units.
  • I know that the "ERROR PLEASE RENAME ME" is present for some of the modded units after getting an upgrade. Have not looked into how to fix it.
  • If a supported mod overwrote vanilla units (specifically their keys), then this megapack will also do the same. This is something that is an inherent part of this megapack so vanilla experience will be impacted.
Popular Discussions View All (2)
9
29 Jul @ 4:25pm
Mods Suggestion
Helion Halion
119 Comments
Ethan 29 Jul @ 9:34pm 
Question, can you make a version that does the same thing but for sfo?
Crowgoose 29 Jul @ 8:38am 
I need to inform you that this specific mod seems to be boosting the empire's and bretonnia's infantry speed from 30 to 48, and missile infantry to from 30 to 45 for arbitrary reasons. That might need to be looked at. This extends to the southern realms, who also get those same boosts.
God of Urging 29 Jul @ 3:00am 
I've noticed something missing: Champions Of Undeath: Conquest Of The Blood Dragons is listed among the mods benefiting, but the units it adds to the Vampire Coast roster (Dusk Reavers) aren't effected.
GallantFool 28 Jul @ 9:15am 
Hey Dante, I was wondering if there was an issue with number requirements to get a Dynamic Regiment for the Southern Realms? I've had units get upwards of 100 kills with nothing. I'm on turn 17 with Gashnag and i've not seen a single Regiment of Reknown outside of the one they give you after the first battle.

Regardless, your work with this mod has been fantastic, thank you so much for all your work <3
Lufian 27 Jul @ 7:47am 
So this causes Dark Omen great cannon units to have no ammo or the ability to fire at will
Dante  [author] 23 Jul @ 6:39pm 
Created another megapack for the remaining leftover vanilla units at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3532864014 for those interested.
warriorandtoaster 23 Jul @ 3:55pm 
Thanks for adding Jade Guardians!
Helion Halion 22 Jul @ 11:30am 
Just want to say thank you for adding those :>
Thank for showing cathay some love as well
ChRoN1KbLuNt 22 Jul @ 11:15am 
Dante if i could give you a high five i would mate! hahaha appreciate it alot