Total War: WARHAMMER III

Total War: WARHAMMER III

Nanu's Dynamic Regiments of Renown - Yet Another Compatibility Megapack
119 Comments
Ethan 29 Jul @ 9:34pm 
Question, can you make a version that does the same thing but for sfo?
Crowgoose 29 Jul @ 8:38am 
I need to inform you that this specific mod seems to be boosting the empire's and bretonnia's infantry speed from 30 to 48, and missile infantry to from 30 to 45 for arbitrary reasons. That might need to be looked at. This extends to the southern realms, who also get those same boosts.
God of Urging 29 Jul @ 3:00am 
I've noticed something missing: Champions Of Undeath: Conquest Of The Blood Dragons is listed among the mods benefiting, but the units it adds to the Vampire Coast roster (Dusk Reavers) aren't effected.
GallantFool 28 Jul @ 9:15am 
Hey Dante, I was wondering if there was an issue with number requirements to get a Dynamic Regiment for the Southern Realms? I've had units get upwards of 100 kills with nothing. I'm on turn 17 with Gashnag and i've not seen a single Regiment of Reknown outside of the one they give you after the first battle.

Regardless, your work with this mod has been fantastic, thank you so much for all your work <3
Lufian 27 Jul @ 7:47am 
So this causes Dark Omen great cannon units to have no ammo or the ability to fire at will
Dante  [author] 23 Jul @ 6:39pm 
Created another megapack for the remaining leftover vanilla units at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3532864014 for those interested.
warriorandtoaster 23 Jul @ 3:55pm 
Thanks for adding Jade Guardians!
Helion Halion 22 Jul @ 11:30am 
Just want to say thank you for adding those :>
Thank for showing cathay some love as well
ChRoN1KbLuNt 22 Jul @ 11:15am 
Dante if i could give you a high five i would mate! hahaha appreciate it alot
Helion Halion 22 Jul @ 1:14am 
@grimnar42600
No it is a Compatibility mod so you need the content from the other mods (You dont need all of them some are fine) + the parent Nanu mod :x
grimnar42600 22 Jul @ 1:12am 
May be a dumb question but if you have included all the mods into this one should I disable them in mod manager
Dante  [author] 21 Jul @ 11:05pm 
Also updated the description to include details on how to report a crash. Would make my job easier with that information on-hand.
Dante  [author] 21 Jul @ 11:01pm 
Added new logic to workflow to grab variantmeshes for mods that alter vanilla mounts. This fixes the issue for Cathay's Peasant Horsemen having invisible horses.

Added support for the following mods:

- Deithland Series: The Reiksmarines
- Empire Steam Suits
- The Gunpowder Road
- Shunraiki's Cathay Unit Pack
- Kislev Kossar Riflemen Units
- graetor's Empire Knightly Orders
- graetor's Bretonnian Holy Orders
- Dark Land Orcs
- Dead's Cathay Unit Pack
- The Cow Trebuchet (WH3 Edition)
- Eustace's Cathay Artillery Pack
- Mixu's Mousillon
- Sigmar's Heirs, an Empire Overhaul
- Jade Guardians
- Lily's Cathay DE Overhaul + Unit Pack
- TW Millennium: Modern Warfare
- Dawi Thunder
- Mercenaries of Khuresh
- Helfury Machine Gun/Gatling Gun - Rearmed and Reuploaded
- Lily's Bretonnia Mod Compilation: All-in-one
Helion Halion 21 Jul @ 10:37pm 
During the wait if you have anymore just add it into the discussion :x
ChRoN1KbLuNt 21 Jul @ 10:20am 
thank you for replying mate! i understand no worries i appreciate what you've done nonetheless
Helion Halion 21 Jul @ 9:30am 
@ChRoN1KbLuNt Just wait a bit I am sure he will get to it eventually :x
Things take time
Dante  [author] 20 Jul @ 9:27am 
@ChRoN1KbLuNt not yet. Will when I get some time. Busy with other projects that need my attention.
ChRoN1KbLuNt 20 Jul @ 6:21am 
sorry to bother you mate but have you added any of the mod suggestions yet?
gongoozler 14 Jul @ 11:54pm 
this mod edited too many vanilla tables, ie. changed number of Cathay peasant spearmen and peasant horseman.
kinghamza262 14 Jul @ 2:14pm 
With this mod enabled, the cathayan peasant horsemen do not have horses (they ride on top of nothing).
Helion Halion 13 Jul @ 10:29pm 
@Johann der Alte You can use the mod recommendation in the discussion up top
Johann der Alte 13 Jul @ 5:20am 
Ahoy~ Would you mind adding support for Dawi Thunder?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2895394906
Dante  [author] 11 Jul @ 8:58pm 
@Helion Halion sure go ahead.
Helion Halion 11 Jul @ 8:52pm 
May I create a new discussion on this ?
Dante  [author] 11 Jul @ 8:37pm 
@mailasdqwe If you can post your mod list (I believe propjoe's can export your modlist into your clipboard) and create a new Discussion thread, I can see if I can track down the issue. Also, the types of mods that can cause a CTD is up in the air. Too many database tables and not enough information so its all trial and error.
Dante  [author] 11 Jul @ 8:35pm 
@Helion Halion yeah more will be added. Just want to tinker with some things first. Feel free to suggest mods.
Helion Halion 11 Jul @ 8:30pm 
Hmmmmmmmmmmm will you add more mods to this ?
I dont think I can play the game without Nanu mod anymore so the moar mod support it the better :>
Iggy 10 Jul @ 7:46pm 
It says Agemouk's TOMB KINGS: Extended is supported but I don't seem to get any free RoRs?
ChRoN1KbLuNt 10 Jul @ 11:25am 
thank you so much for this mod mate i really love it , but my modded units don't get a random name
mailasdqwe 9 Jul @ 11:29am 
Any idea what kind of mods could cause a CTD upon starting a new game? My otherwise stable 100 mods list crashes when I add this and start a new game. It crashes right as the loading screen finishes. Debugging my 100 mods list by hand sounds like a nightmare.
Iggy 8 Jul @ 12:35pm 
@Dante I meant mods that add support for races that are not included in the original mod like this one {LINK REMOVED}. My game CTDs when I have your mod and this mod together.
A Masked Fellow 8 Jul @ 11:23am 
Could you add compatibility with land of chivalry mod if thats ok?
scorpion575757 8 Jul @ 9:29am 
cathay possible ?
Dante  [author] 7 Jul @ 11:54pm 
@drosoulite @DeadRanger Yeah, already made note of it in the Notes section. If any of the other supported mods overwrote vanilla units with their changes, then this mod will also do the same as a consequence. Its just the nature of this megapack unfortunately.
drosoulite 7 Jul @ 8:03pm 
awesome work! thanks for taking this upon yourself. without any overhauls, I notice enabling this mod increases the models in my pistolier units from 60 to 75 and bumps the speed of empire swordsmen/spearmen up to 48. not game-breaking but kind of an odd side effect I thought I'd report
Xoatl 7 Jul @ 6:22pm 
compatible with kossar riflemen?
DeadRanger 7 Jul @ 3:16pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2890463744

love to see compat with this mods new units as well.

also seems to be some kind of bug when this mod is enabled with SH as it messes with the new imperial foot unit added by SH.

Thanks!
Nashoba 7 Jul @ 8:10am 
@Dante Thanks YOU for fast fix and tremendous work on this. Huge respect.
满嘴跑火车 7 Jul @ 5:27am 
Please:诺斯卡和混勇兵种扩展(Norsca and Chaos unit pack)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3309615403
Thank you very much:winter2019happybulb:
A request for TW: Millenium please! This mods creates all new units and doesn't modify vanilla unit stats, so should not fall under the "overhaul" camp. Thanks!
Saw It In A Pro Game Once 7 Jul @ 1:36am 
Thanks man, its one of my favourite mods.
Grenando 6 Jul @ 11:44pm 
Hi man are you able to do patch for graetor knightly order but if thats too much unit then just ignore this
Dante  [author] 6 Jul @ 10:13pm 
@DioYoga @DeadRanger both are now added.

@Saw It In A Pro Game Once Now it is. Enjoy!
Saw It In A Pro Game Once 6 Jul @ 9:53pm 
Is the Red Host of Tehenuin included?
Dante  [author] 6 Jul @ 9:36pm 
@3aratyctra I imagine it would increase your load times since these are a lot of table rows. Personally have not noticed since I have been playing with a 300+ modlist this whole time. Also I do not plan on splitting this up into individual parts unfortunately.

@Iggy Did you mean adding custom units to existing vanilla factions? I'm a little unclear on your question.

@Mac @Zekuven Yaeh this would be incompatible with overhaul mods as I assume they also make their own changes to the tables that this mod has included. Not necessarily would crash but the unit stats would be at "vanilla" instead of what those overhaul mods are balanced by.
Dante  [author] 6 Jul @ 9:33pm 
@Nashoba thanks for reporting. Turns out variant_tables is a requirement which came from Archer's mod.

Added variant entries from mounts_tables to variant_tables .
Zekuven 6 Jul @ 9:32pm 
@Mac, not sure, I dont use that mod, but I took a quick glance over it. Assuming you're not using a total overhaul like radious or sfo it should be fine
Mac 6 Jul @ 4:30pm 
@zekuven
does that mean it would be incompatible with TW:Millenium?
Zekuven 6 Jul @ 1:31pm 
You should add that this is incompatible with overhaul submods, as it overwrites them
(maybe that should be obvious, but I didn't know how this worked until I went hunting for why my SFO submods weren't working) (and I am already aware that Nanu's mod isn't perfectly balanced for SFO in regards to projectiles, but it works well enough for me). nice work otherwise