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Regardless, your work with this mod has been fantastic, thank you so much for all your work <3
This is the mod that is affected
Thank for showing cathay some love as well
No it is a Compatibility mod so you need the content from the other mods (You dont need all of them some are fine) + the parent Nanu mod :x
Added support for the following mods:
- Deithland Series: The Reiksmarines
- Empire Steam Suits
- The Gunpowder Road
- Shunraiki's Cathay Unit Pack
- Kislev Kossar Riflemen Units
- graetor's Empire Knightly Orders
- graetor's Bretonnian Holy Orders
- Dark Land Orcs
- Dead's Cathay Unit Pack
- The Cow Trebuchet (WH3 Edition)
- Eustace's Cathay Artillery Pack
- Mixu's Mousillon
- Sigmar's Heirs, an Empire Overhaul
- Jade Guardians
- Lily's Cathay DE Overhaul + Unit Pack
- TW Millennium: Modern Warfare
- Dawi Thunder
- Mercenaries of Khuresh
- Helfury Machine Gun/Gatling Gun - Rearmed and Reuploaded
- Lily's Bretonnia Mod Compilation: All-in-one
Things take time
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2895394906
I dont think I can play the game without Nanu mod anymore so the moar mod support it the better :>
love to see compat with this mods new units as well.
also seems to be some kind of bug when this mod is enabled with SH as it messes with the new imperial foot unit added by SH.
Thanks!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3309615403
Thank you very much
@Saw It In A Pro Game Once Now it is. Enjoy!
@Iggy Did you mean adding custom units to existing vanilla factions? I'm a little unclear on your question.
@Mac @Zekuven Yaeh this would be incompatible with overhaul mods as I assume they also make their own changes to the tables that this mod has included. Not necessarily would crash but the unit stats would be at "vanilla" instead of what those overhaul mods are balanced by.
Added variant entries from mounts_tables to variant_tables .
does that mean it would be incompatible with TW:Millenium?
(maybe that should be obvious, but I didn't know how this worked until I went hunting for why my SFO submods weren't working) (and I am already aware that Nanu's mod isn't perfectly balanced for SFO in regards to projectiles, but it works well enough for me). nice work otherwise