RimWorld

RimWorld

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Pick Up And Haul 1.6 Forked
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Mod, 1.6
File Size
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461.502 KB
1 Jul @ 6:35am
16 Jul @ 1:33pm
14 Change Notes ( view )

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Pick Up And Haul 1.6 Forked

Description
Menhi is back and just updated PUAH to 1.6

Original Pick Up And Haul: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1279012058

I may still continue this forked version, depending on what Mehni ends up changing/fixing in the official version



Please let me know if you get errors, preferably in github or discord https://github.com/pkp24/PickupAndHaul https://discord.gg/2UUaxC54bs

I created a discord server for bug reporting and beta testing. https://discord.gg/2UUaxC54bs
If you join, make sure you select your roles.

"Greatest hauling mod ever" - Chicken Plucker

v1.1.2¼

Colonists will gather stuff in their inventory, then haul it all to a stockpile.

This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart and intelligent colonists can use their inventory!

Safe to add to existing games.
Fully compatible with Combat Extended. Credits and thanks:
- AlexTD, for his direct contributions
- erdelf, Zorba, Why_is_that and Dingo for code and advice (yet again!)
- Chicken Plucker, for the preview image
- Brrainz, for the amazing Harmony library
- mlie, for keeping it warm

- Spanish translation, courtesy of mora145 and 53N4
- Russian translation, courtesy of HanabishiRecca
- Korean translation, courtesy of Defo and Pu Rn Ha Ni
- Chinese translation, courtesy of 烨灬 and shiuanyue
- PortugueseBrazilian translation, courtesy of Bambinoff/Edu
- Italian translation, courtesy of kenciccio
- German translation, courtesy of Prism
- French translation, courtesy of qux

Ludeon: https://ludeon.com/forums/index.php?topic=35832
Steam: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1279012058
GitHub: https://github.com/Mehni/PickUpAndHaul/releases

Popular Discussions View All (2)
7
15 Jul @ 6:42am
BUG
最是能睡觉
0
15 Jul @ 6:35pm
BUG
Foufi
489 Comments
bradson 2 hours ago 
The Haul To Stack mod released 2017 with the only purpose of allowing multiple pawns to haul to the same cell at the time, was just as relevant when deep storage released 2019 too. That's how old this vanilla limitation is at least. Makes no sense to blame a perfectly normal 1.6 update of PUAH for it.
Setting stackCount to 0 errors are made more common by stackable chunk mods, and are possible with pure vanilla rimworld when unloading caravans containing meals that can't be stacked due to ingredients. Also not caused by PUAH or updates to PUAH
bradson 3 hours ago 
I'm using the official mod myself with Phaneron's Storage, Neat Storage and the neolithic module. What doesn't work for you @Buzzlightbeer? Pawns use their inventory fine and do haul to storage buildings. That they reserve full cells while hauling is an old vanilla limitation that doesn't break anything else
Fiur 3 hours ago 
Agreed.
Buzzlightbeer 3 hours ago 
Stop trying to drive people away from this mod by posting the "official" mod. It doesn't work either. Teemo is at least trying to fix it to work with Adaptive Storage Framework. I have seen no mention of trying to fix it by other author. I have nothing against the other author. I am rooting for them and want them to succeed. But Puah is a corner stone for many players. And we should not be discouraging people from trying to fix it.
Mizuki 24 Jul @ 9:22am 
҉ Gabor 24 Jul @ 8:49am 
YEP, it causes visual glitches, that will persist even if you disable the mod, your save will be fcked
IHateTheIRS 24 Jul @ 8:26am 
With this mod my screen went violently red and pink to an unrealistic margin and completely blocked out the screen, I'm talking it just glowed like the sun on my screen, sort of like a flashbang.
Kinnu 23 Jul @ 7:06pm 
Since installing this, I have Pawns picking up weapons and just not dropping them. So I have pawns with an armory in their inventory.
bradson 23 Jul @ 4:04pm 
Complex jobs has the haul using inventory work type inserted into maintenance instead of hauling
The Meow? 23 Jul @ 2:56pm 
Using adaptive storage framework with warehouse storage mod + this mod = 95% of the time, pawns will just take one item at a time. Disabled all options in this mod like corpses and animals, etc unchecked doesn't fix this problem either. Right click and forcing pawns to haul stuff actually works and can take multiple items. Micromanaging each pawns isn't the best situation.