RimWorld

RimWorld

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Pick Up And Haul 1.6 Forked
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Mod, 1.6
File Size
Posted
Updated
461.502 KB
1 Jul @ 6:35am
16 Jul @ 1:33pm
14 Change Notes ( view )

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Pick Up And Haul 1.6 Forked

Description
Menhi is back and just updated PUAH to 1.6

Original Pick Up And Haul: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1279012058

I may still continue this forked version, depending on what Mehni ends up changing/fixing in the official version



Please let me know if you get errors, preferably in github or discord https://github.com/pkp24/PickupAndHaul https://discord.gg/2UUaxC54bs

I created a discord server for bug reporting and beta testing. https://discord.gg/2UUaxC54bs
If you join, make sure you select your roles.

"Greatest hauling mod ever" - Chicken Plucker

v1.1.2¼

Colonists will gather stuff in their inventory, then haul it all to a stockpile.

This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart and intelligent colonists can use their inventory!

Safe to add to existing games.
Fully compatible with Combat Extended. Credits and thanks:
- AlexTD, for his direct contributions
- erdelf, Zorba, Why_is_that and Dingo for code and advice (yet again!)
- Chicken Plucker, for the preview image
- Brrainz, for the amazing Harmony library
- mlie, for keeping it warm

- Spanish translation, courtesy of mora145 and 53N4
- Russian translation, courtesy of HanabishiRecca
- Korean translation, courtesy of Defo and Pu Rn Ha Ni
- Chinese translation, courtesy of 烨灬 and shiuanyue
- PortugueseBrazilian translation, courtesy of Bambinoff/Edu
- Italian translation, courtesy of kenciccio
- German translation, courtesy of Prism
- French translation, courtesy of qux

Ludeon: https://ludeon.com/forums/index.php?topic=35832
Steam: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1279012058
GitHub: https://github.com/Mehni/PickUpAndHaul/releases

Popular Discussions View All (4)
7
15 Jul @ 6:42am
BUG
最是能睡觉
0
22 hours ago
Faster picking up
Kostr184
0
26 Jul @ 7:42pm
Bug Report: Hauling fails silently instead of reverting to vanilla hauling when pawn lacks capacity for corpses
KCheshireCat
508 Comments
Teemo  [author] 1 Jul @ 1:57pm 
I'm not sure which moo you are in discord, would you be able to ping pkp24 so I know. I'll try and message you to test some stuff for the RimWorld.BeautyUtility when I can get to it.
Teemo  [author] 1 Jul @ 1:56pm 
Thank you!
moo 1 Jul @ 1:42pm 
Oh that's a big update. Great job!
Teemo  [author] 1 Jul @ 1:37pm 
Fixed that carrying while overweight bug
Teemo  [author] 1 Jul @ 1:24pm 
Fixed the mod removal bug. It'll now throw a couple small errors once and they won't be there again, as it should be.
Teemo  [author] 1 Jul @ 11:56am 
Nothing in particular, just if a bug is seen. and I guess for now to remove this mod the easiest way is to have all the pawns do something other than hauling. Then save and remove the mod. I think I'm pretty close on getting this working, but I also thought that the other day when I spent 5 hours trying to fix a bug in vanilla nutrient paste expanded. ty for reporting the bugs you've seen!
moo 1 Jul @ 11:38am 
I'll keep this version loaded for a while, since you have a git and are more responsive than the other mod
moo 1 Jul @ 11:35am 
Other than that, I'm not seeing any clear differences between this/that mod at the moment. Unless you have any particular scenario you're testing for?
moo 1 Jul @ 11:31am 
Ok, I stablized the modlist by chunking hugs (and allowtool).

So, this mod mirrors the same issue I reported on the other version about overweight pawns doing handling (or other jobs) and spamming the log (10 jobs in a tick)
Teemo  [author] 1 Jul @ 10:39am 
@macgyver it seems like the issue was with a pawn having a haul job, then saving and closing. Since I was testing a ridiculous amount of pawns all hauling at once it completely broke for me.