Crusader Kings III

Crusader Kings III

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Arcane Legacy Four
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9.992 MB
2 Jul @ 2:05am
2 Jul @ 2:43am
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Arcane Legacy Four

Description
Welcome to new mod in Arcane Legacy series!
For new players, Arcane Legacy Mods all intend to add magic to CK3!
With Arcane Legacy 4, I decided to return to roots with simple-ish lifestyle

Arcane Legacy 4 contains:
  • New Magic system based on Paths(lifestyle trees)
  • In total 84 Perks with 12 'Re-perk' type perks
  • 6 Paths each with multiple spells and perks
  • 26~ spells each having different effect
  • AI can and will use some of spells
  • Greatest Spell - Objective for mages to achieve immortality
  • New Lore

TO-DO:
  • Reintroduce Mage Towers, in some form
  • More Objectives(Maybe, maybe not)
  • More Paths and Spells
  • Some Challenge, like mage coming to deliver pain to players

Compatibility
  • Full Compatibility: ALL mods, as long they don't add any new lifestyle
  • Partial Compatibility: Mods adding new lifestyles, in that case put AL4 AFTER, that will make Progress bar on other mod's lifestyle to disappear but will keep AL4 working

Interesting links

Important Information
I am a developer for PoD, and PoD is still my priority, so bear in mind that updates to AL4 won't be frequent
Popular Discussions View All (2)
3
7 Jul @ 9:37am
PINNED: Ideas for new Paths and Spells
VecsonON
0
2 Jul @ 2:55am
PINNED: Feedback
VecsonON
42 Comments
Spark 19 Jul @ 12:37pm 
Also this is great.
Spark 19 Jul @ 12:16pm 
I was looking at the stats on animals and the Pegasus and unicorn have no toughness. I assume this is an error since without it they take massive losses with how battle works. I assume this is an error? are the animals supposed to be super expendable and just disappear after a single battle?
VecsonON  [author] 16 Jul @ 1:56am 
Not really, though if there are any problems I will fix them
A Bowl Of Anxiety 15 Jul @ 4:51pm 
Hiiii don't mean to be rude, wanted to ask will you continue working on the third version? It's my personal favorite although I tried this one and it's FANTASTIC as well :D
Resuchi 15 Jul @ 6:44am 
Awesome work, It is a perfect mod for magic. I really appreciate you putting the time in on this one.
VecsonON  [author] 13 Jul @ 3:15am 
@CHOUCH If you don't like my mods, then sorry. But also, then my mods are not for you. Each version is different in SOME way, either lore, or core mechanic and I continue making new versions because I didn't like old one.
CHOUGH 12 Jul @ 8:48pm 
This author has perfectly absorbed the recycled nonsense from the pod that keeps getting reset. From Arcane I to Arcane IV, there's barely any expansion in event or decesions—yet they keep coming back for more. It gives the illusion of iterating on entirely new text each time, but the core gameplay mechanics remain unchanged. Frankly, even by Arcane 100, I doubt we'd see any meaningful updates to event content.
Dash 12 Jul @ 9:23am 
Oh I see. I thought the only way was adding the perk. Didn't know that, its never outlined in the description here how to get it started.
VecsonON  [author] 12 Jul @ 6:40am 
By asking other mages to teach you, or by random stress breakdown.
Dash 12 Jul @ 5:35am 
How do you aquire magic? Is it only at character creation?