Crusader Kings III

Crusader Kings III

Arcane Legacy Four
42 Comments
Spark 19 Jul @ 12:37pm 
Also this is great.
Spark 19 Jul @ 12:16pm 
I was looking at the stats on animals and the Pegasus and unicorn have no toughness. I assume this is an error since without it they take massive losses with how battle works. I assume this is an error? are the animals supposed to be super expendable and just disappear after a single battle?
VecsonON  [author] 16 Jul @ 1:56am 
Not really, though if there are any problems I will fix them
A Bowl Of Anxiety 15 Jul @ 4:51pm 
Hiiii don't mean to be rude, wanted to ask will you continue working on the third version? It's my personal favorite although I tried this one and it's FANTASTIC as well :D
Resuchi 15 Jul @ 6:44am 
Awesome work, It is a perfect mod for magic. I really appreciate you putting the time in on this one.
VecsonON  [author] 13 Jul @ 3:15am 
@CHOUCH If you don't like my mods, then sorry. But also, then my mods are not for you. Each version is different in SOME way, either lore, or core mechanic and I continue making new versions because I didn't like old one.
CHOUGH 12 Jul @ 8:48pm 
This author has perfectly absorbed the recycled nonsense from the pod that keeps getting reset. From Arcane I to Arcane IV, there's barely any expansion in event or decesions—yet they keep coming back for more. It gives the illusion of iterating on entirely new text each time, but the core gameplay mechanics remain unchanged. Frankly, even by Arcane 100, I doubt we'd see any meaningful updates to event content.
Dash 12 Jul @ 9:23am 
Oh I see. I thought the only way was adding the perk. Didn't know that, its never outlined in the description here how to get it started.
VecsonON  [author] 12 Jul @ 6:40am 
By asking other mages to teach you, or by random stress breakdown.
Dash 12 Jul @ 5:35am 
How do you aquire magic? Is it only at character creation?
DrakeSteele 10 Jul @ 2:16pm 
God dayum, quite the tree. This should go nicely with an immortality and landless adventure setup for all sorts of content outside the normie experience.
JimmyG1970 8 Jul @ 12:09pm 
Looked back and VecsonON, (the author said AGOT "should" work). So I'll test it but I got over 200 mods with it, mostly 500k mods.
JimmyG1970 8 Jul @ 12:07pm 
AGOT?
GladioSanctus 7 Jul @ 5:59pm 
This is actually one of the best magic mods out there..please keep up the good work and please keep it updated if possible!! Haven't seen many mods that have more than 2 magic paths, this is legendary.
Gordon_Wolfich 7 Jul @ 4:21am 
Thanks!
VecsonON  [author] 7 Jul @ 4:21am 
I added your translation to description
Gordon_Wolfich 7 Jul @ 3:56am 
And here's a link to the Russian translation, so you won't be asked about it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3517087844
Gordon_Wolfich 7 Jul @ 3:54am 
Yeah i know. By the way, why don't birds have siege weapons?)) Like, they could bomb the castle with their poop)
VecsonON  [author] 7 Jul @ 3:52am 
Necromancy is going to be included in next update. Though know that even if lich-dom is present it won't give you immortality, because of lore reasons.
Gordon_Wolfich 7 Jul @ 3:50am 
@VecsonON Comrade, I'll be waiting for your mod update! Because I want to try myself as a necromancer-lich, muhahahaha.
Gordon_Wolfich 7 Jul @ 3:47am 
@KEK есть русский перевод
VecsonON  [author] 7 Jul @ 12:53am 
not to my knowledge
KEK 6 Jul @ 12:22pm 
Is there a ru translation?
VecsonON  [author] 6 Jul @ 8:05am 
There are animals, but I do have in plans undead with necromancy path
Al120 5 Jul @ 1:04pm 
Are there maybe MaA's like mage types? Sorcerers or Battle Mages? Maybe undead in the manipulating of life in the Vita tree.

It'd help sell the budding magic society if new units pop up over time. May make battles a lot more diffcult with the right magical troop cohesion going against an army with no magical units.
Gordon_Wolfich 5 Jul @ 2:34am 
Cool mod! Thx!
VecsonON  [author] 5 Jul @ 1:29am 
yup, there are a full MaA
george01302006 4 Jul @ 1:19pm 
hey do the animal man at arm cost a troop slot?
VecsonON  [author] 4 Jul @ 9:42am 
For other Arcane Legacy mods? none, different mods
Týr of Andalusia 4 Jul @ 9:20am 
Save compatibility?
VecsonON  [author] 2 Jul @ 11:24pm 
Please read description of mod, you have other mod adding lifestyles
GladioSanctus 2 Jul @ 5:50pm 
how am i supposed to scroll to the bottom or the side of the long skill tree? is there another mod for this that im missing?
织田信长 2 Jul @ 12:03pm 
great!
Isabrot Hattargrioi 2 Jul @ 9:24am 
Thank you for the mod ~ looks really interesting; going to see how it works with Elf Destiny :steamhappy:
VecsonON  [author] 2 Jul @ 8:19am 
Sure!
無壹 2 Jul @ 8:15am 
@VecsonON I am very happy to see the Arcane Legacy mod series iterate to the fourth generation. I am honored to translate your mod into Chinese and make it available to more Chinese players. Could you please add a link in description?
Here is my Chinese translation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3090564070
VecsonON  [author] 2 Jul @ 8:08am 
There just isn't a reason for why I would take path with more work instead of just burning everything and starting anew
VecsonON  [author] 2 Jul @ 8:08am 
Not fitting would be better word
VecsonON  [author] 2 Jul @ 8:04am 
1. Yes, there are spells that can injure others
2. Should
3. Because that isn't how modding works, I have to start from new because old is bad
GladioSanctus 2 Jul @ 6:44am 
Also why do you have different arcane legacy mods..? Do they do different things? Why not condense it into one mod and just add stuff overtime and maintain it?
GladioSanctus 2 Jul @ 6:40am 
Will this work with AGOT?
GladioSanctus 2 Jul @ 6:28am 
Can you cast spells to kill others? Also any way to become immortal?