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though i would say inferno ammo seems a lil too strong for something that is supposed to be slightly stronger than a coilgun when i tested on the doomworm, i recommend either increasing fabricator requirement such as increasing required amount of item that makes up the ammo in logical senses, nerfing the damage or both.
if you do nerf both resource requirement and damage then i recommend nerfing damage by slight rather than a big reduction.
overall pretty fun to use and i like that you put the emp effect inside the emp ammo.