Barotrauma

Barotrauma

Plasma Cannon
6 Comments
Mavrika 14 Jul @ 4:15am 
also nice mod
:securityofficer2:
Mavrika 14 Jul @ 4:14am 
Why do i have a feeling alot of "accidents" with AI crew members are going to happen
Arvy  [author] 13 Jul @ 5:16am 
Thanks, @Nowaru I also noticed that and just published a correction - should be somewhat fixed now(I hope).
Nowaru 12 Jul @ 6:56pm 
both gun seems to be floating for me
https://imgur.com/BWRVhwU
https://imgur.com/txvTP59
Arvy  [author] 5 Jul @ 4:15am 
Thanks for the comment @yaacoolzaa. Yes just one incendium for around double the standard ammo's damage was too much so I nerfed it somewhat.
yaacoolzaa 2 Jul @ 6:55pm 
this is pretty good, i really like this and i think for a weapon that shoots out plasma it deals about the damage that it sounds like it should do.
though i would say inferno ammo seems a lil too strong for something that is supposed to be slightly stronger than a coilgun when i tested on the doomworm, i recommend either increasing fabricator requirement such as increasing required amount of item that makes up the ammo in logical senses, nerfing the damage or both.
if you do nerf both resource requirement and damage then i recommend nerfing damage by slight rather than a big reduction.
overall pretty fun to use and i like that you put the emp effect inside the emp ammo. :steamhappy: