Arma 3
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LK People's Republic of Alaska 1939
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Data Type: Mod
File Size
Posted
Updated
42.424 MB
2 Jul @ 8:30am
3 Jul @ 9:06am
4 Change Notes ( view )
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LK People's Republic of Alaska 1939

Description
v 1.0 Alpha

What is that?
Its a silly alt-history mod created only as some side story for upcoming Nazi Germany fighting Indochina War. That one supposed to somewhat explain what happens before that in the USA and why it doesn't particapate much in war in Europe. Based on and inspired by Kaizerreich, its very close to it in some parts and does differ in anothers. Most used assets currently are from SPE, but SOG is also used for proper m1903s, m1897, Tommy guns' variants and some vehicles and headgear.

I recommend to use with my other mod to make sure SOG weapons' sounds will blend togerther with SPE ones.

This exact mod only covers the faction of PRA, People's Republic of Alaska.

Lore
After almost a decade of Great Depression and outbreak of War in Europe, October's Revolution starts in US in 1939, but this uprising is being brutally supressed by Federal forces and different volunteer militias. Not many active cells are left in the mainland US, but Alaska on the other hand is a success. Being supplied with Soviet volunteers, weapons and gear, it turns red. That shakens the current goverment, allowing for many different radical paramilitaries and characters to grow stronger.

The new era of Red Scare begins with US Navy starting an Alaska blockade to cut rebels of their Soviet suppliers. The hunger starts, and many civilians are caught in a crossfire. Marines are getting ready to invade from the sea, and Army is mobilized to invade from Canadian border with the help of their northern neighbour.

A new menace comes from the East with Empire of Japan not wasting a brilliant opportunity. While Europe is already starting to burn, Japanese forces attack USA which is already weakened by internal conflict.


People's Republic of Alaska:
Regulars - lightly armed former Federal troops, factory workers and militants armed with captured weapons and some impovised gear/headgear.
Soviet Interbrigade - Soviet volunteers, armed with few Soviet weapons, some Cossack headgear, custom insignias and they speak Russian.
French Interbrigade - composed of radical French communists, members of French Commune movement and other volunteers, do have mostly American weapons distributed from the locals, but also there are few French guns out there. Speaking French.
Randomization - all units use a randomization eventhandler for spawning with different headgear, uniforms and insignia patches.
Vehicles - captured from Federal goverment and painted with Red Stars for identification purposes. Reconfigured to have a proper cargo items.
Groups - all units do have a configured groups for some easy game setup.
Zeus - all units and groups should be avaliable for usage with Game Master module.

Known bugs:
Cossack knife can cast weird shadows sometimes, Idk what this is about.
No ammoboxes.
No proper editor previews.
LK icon instead of the proper inventory icons for new added custom stuff or just using the CDLC/Vanilla icons straight up.

Future plans:
Winter subcat or full faction.
Flags.
Paramilitaries and militias for all sides of the conflict.
Fascist faction including Silver Shirts and others.
NF soft compat for more Soviet stuff.
EAW soft compat for some vehicles, land and air, also for players to have a proper early PTO.


Models done by me are APL-SA. Retextures are also APL-SA.

Thanks to:
Kaizerreich HoI4 mod for inspiration.
Ravenholme for helping me out with the configs.
Locke and Shoplifter for testing.
Avry for testing and providing help with Denim uni.
Simcardo for the help with SPE hiddenselections and configs.
HOW team for the retexture templates.
SEP team for their stuff, since its a hard dependancy.
SOG, since Prairie Fire did fill some missing bits in there.
Everyone else for feedback and support.
12 Comments
Lukin  [author] 16 Jul @ 1:07am 
@Kahoot I did start moving these mods to SPEX and simc_lcd_44
Kahoot 12 Jul @ 4:12pm 
I get that, for weapons at least I think NF and Free World Armoury could have what you're looking for with minimal size increase. As for cosmetics, might be necessary to compromise on a few things to save the file size.
Lukin  [author] 12 Jul @ 8:45am 
@Kahoot updates will expand using SOG. One alternative I can think of is using NF(replacing mosins, dp, maxim, using ppd-34), but still, proper M1903s, Tommy Guns and some of the headgear/eyewear are in SOG for me.
Kahoot 11 Jul @ 9:33am 
This and the Federal Army are both really great mods that fill a much needed niche. Though I am curious as to if SOGPF is really necessary? Paired with SPE it's about 60+GB of DLCs for what seems to just be a handful of weapons that could easily be replaced. Currently it feels a bit of a large barrier to entry having both DLCs as a necessity, which is a shame because more people should absolutely get to try this modset.
LeaTheVixy 9 Jul @ 8:34pm 
This is super cool!!! Honestly I hope you keep dev-ing this, I'm about to just mess around creating some missions with it for sure!
Bud Liteyear 9 Jul @ 7:14pm 
Commie revolutions are either coordinated by or sponsored by the Soviets, due to economic constraints catagoristic of the proletariat.

Domestic production belongs squarely to the capitalists. It's not like their membership are very wealthy, so while some members may own their own hunting rifles and revolvers (being they are American), a $200 Thompson is out of the question, and things like BARs and M1919s are even harder to supply than they are to acquire.

The real trouble with communist logistics is that running a massive conglomeration of modern factories is actually hard. Communists can't simply "seize the means of production", because they don't know how to use the means of production. Instead, they have to reinvent everything from scratch. They do have the husk of whats left of the capitalist system as a cheat sheet, but it still takes time none the less.

I know this is nothing to do with ARMA, but I find this stuff fascinating and like to tism about it.
Well Fed Tick 9 Jul @ 7:11pm 
I'm in
seshym8 9 Jul @ 4:30pm 
idk how to reply but carnos there is two mods inspired by the TFR mod or based on it actually just search it up on the mod page youll find em type in TFR
carnos 9 Jul @ 3:31pm 
I wish there was more alt-history stuff for arma 3 like this I would love to see Hoi4 mods inspired ones such as stuff from TNO or TFR.
The Pizza is Aggressive 9 Jul @ 2:11pm 
looks cool asf, sadly I don't own the required DLCs though