RimWorld

RimWorld

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Random Critical Hits
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Mod, 1.6
File Size
Posted
Updated
605.625 KB
3 Jul @ 7:19am
11 Jul @ 8:19pm
2 Change Notes ( view )

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Random Critical Hits

Description
Adds random critical hits..

By default:
1 in 15 chance to deal a crit.

Critical hits deal 4x extra damage.

You can change this mod through its settings,
Things you can change:
Critical Hit Chance,
Critical Hit Damage Multiplier,
Allowing only Colonists to Crit,
Disabling Critical Sound
And Disabling Critical Hit Mote.

Might also add less "random" crits, with implementing them like how they work in tf2
with you doing more damage rewarding more crits.

this was from a mod idea from the rimworld discord server

"argonaut crit" -briann
24 Comments
Geirkztilb 31 Jul @ 1:47pm 
Oh nice, it's Missiles Briann back again with another banger! Was looking for something to enhance kill probability besides "death on down" which I just straight up disable.

Will share thoughts after the next raid.
Briann  [author] 11 Jul @ 8:20pm 
I have updated the mod to include a settings menu.
You can now change:
Crit chance
Crit Multiplier
Allow only colonists to crit
Disabling crit sound
Disabling Crit mote/effect
Briann  [author] 10 Jul @ 12:57am 
no unfortunately not.. this only plays the critical sound effect
Glass Fruit 10 Jul @ 12:54am 
Does this include the crit sound effect?
Strangely unnormal 8 Jul @ 10:17pm 
Crockets are such BS
TheRealNate 8 Jul @ 4:00am 
What a fair and balanced mod.
16_px : Nemuineru 7 Jul @ 5:51pm 
Nice, here's jarate:jarate:
Briann  [author] 7 Jul @ 5:50pm 
yeah
16_px : Nemuineru 7 Jul @ 5:50pm 
Will this mod play that critical received/hit sounds?
Snekenjoyer6 7 Jul @ 12:07am 
There needs to be a pan that has a much higher crit rate than every other weapon

For the funny