Project Zomboid

Project Zomboid

61 ratings
Seesaw Game
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
559.553 KB
3 Jul @ 8:27am
15 Jul @ 10:24pm
3 Change Notes ( view )

Subscribe to download
Seesaw Game

Description
Overview :
Say goodbye to becoming a jack-of-all-trades!
This mod introduces a new skill development system that encourages balance and decision-making by setting a cap on total skill levels. Designed with multiplayer and RP servers in mind, this mod promotes role specialization and interdependence.

Confirmed to work with Build 41/42.
Split-screen play is not supported. May be considered upon request.

Features :
  • Skill Cap System
    • You can level up freely until your total skill level reaches the cap.
    • Once the cap is reached, skill leveling behavior depends on the cap setting.
      • If there are skills marked as reducible, one will be randomly chosen to decrease, allowing the new skill to level up.
      • If there are no reducible skills, skill level-up will be suppressed.
  • Skill Cap Buttons
    • Cap control buttons are added to the skill panel in the character info window.
    • Each button has three toggle states that can be switched by clicking:
      • : Gain XP and level up freely until the total cap is reached.
      • : XP gain and leveling are disabled; skill may be reduced if over the cap.
      • : XP gain and leveling are disabled; skill is protected from reduction.
    • Skills without a cap button are excluded from the system.
    • You can customize which skills are excluded via Sandbox settings.

Sandbox Options :
These options are available in Sandbox Options.
  • Seesaw Game > Total Skill Cap : Sets the total level cap across all skills. Once the combined level exceeds this value, no further skill gains are allowed.
  • Seesaw Game > Excluded Skill Cap : Sets a semicolon-separated list of skills to exclude from the total skill cap. These skills will not be affected by the cap and can continue to level up freely.

Options :
These options are available with Mod Options in B41.
  • Level Down XP Rate : Sets how much XP is reduced when a skill is leveled down due to reaching the total skill cap.
  • Show Skill Cap Info : Displays total skill cap information in the Skill Panel.

Known Issues :
  • Nothing

Future plans :
  • Bug fix (if it exists)

Release Notes :
  • v0.2 - Fixed cap button problem.
  • v0.1 - New release as beta version.
    Please refer to "Change Notes" for the older history.

If you enjoy this mod and would like to support its development, you can do so through the services below. Your support helps keep me motivated and allows me to continue improving and updating the mod. All contributions will be used for development purposes, such as AI service subscriptions. [buymeacoffee.com] [ko-fi.com]

Workshop ID: 3515515643
Mod ID: P4SeesawGame
Popular Discussions View All (2)
11
3 Aug @ 2:27pm
PINNED: Bug & Issue Reports
PePePePePeil
0
5 Jul @ 2:43am
PINNED: Translation file here
PePePePePeil
27 Comments
PePePePePeil  [author] 7 Aug @ 7:55pm 
@[KUN]喜欢吃皮蛋拌粉
非常感谢你喜欢我的作品。包括 Medical Meister 在内,我的所有 QoL 类模组都是因为我自己想要这些功能才制作的,所以能得到你的认可我非常高兴。也非常感谢你积极向大家介绍我的作品,这对我来说真的很重要。今后我也会继续开发,让大家能够更好地享受这款游戏。你的支持一直是我最大的动力。

@Nandi
Sorry for the late reply. Has anything improved since then? If it’s still not working, please share the details in the bug report thread - such as error logs or situation - and I’ll look into it.

@Lomion
Oh, so you’re from Britannia as well? Character building within that 700 points (7GM!) skill cap was a lot of fun, and the limit is exactly what created so many memorable stories. That’s the kind of experience I’m hoping to recreate here in Knox Country :spiffo:
PePePePePeil  [author] 7 Aug @ 7:48pm 
@Shipyard
Thank you, I’m glad you enjoy it. While the restrictions it introduces can feel inconvenient at first, I believe that’s where much of the fun comes from. It’s still in beta because I plan to keep refining and balancing it, and I’d be happy if it can grow further with feedback from everyone.

@SniffWord
Thanks for the question. If I understand correctly, you’d like to be able to decide which skills count toward the cap on a per-skill basis. You can do this by listing any skills you don’t want included in the cap under the “Excluded Skill Cap” option in the sandbox settings. Give it a try and see if it works for your setup.
PePePePePeil  [author] 7 Aug @ 7:41pm 
@CarltoN.
Thank you for your suggestion. Off curse I understand the idea, but it’s not something I plan to make the default, I'm so sorry. The core concept of this mod is to move away from “do-everything superman” builds and make skill choices within an overall cap part of the fun. Tying the cap directly to the starting profession would narrow that freedom, even if it makes some thematic sense. If anything, it might be worth considering as an optional setting - for example, a mode where only certain professions can reach the maximum level in specific skills. Your great idea has been added to my TODO list :)

@󠀡Air Ray Phalanx
I released the Build 42 version of the Stealth Camo mod recently.
It’s not just updated for the latest build, but has also received significant improvements, so I hope you’ll enjoy trying it out again.
Lomion 24 Jul @ 4:13am 
Daym. You should really call this mod "Ultima Zomboid" or something. Cuz this exact system was in Ultima Online and it was the main driving force for cooperation.
Nandi 16 Jul @ 5:55am 
Whatever you did to it, it no longer works :(
[KUN]喜欢吃皮蛋拌粉 12 Jul @ 12:58pm 
@PePePePeil
あなたのMODとゲームの紹介をこれからも続けていきます。近々、また動画で紹介する予定です。
実際に使ってみてとても便利だと感じました(本当です)。機能系のMODが好きで、例えばMedical Meisterのようなものです。
創作はあなたに任せてます、自由に作ってください!
Steamの@は反応しないみたいなので、このスレッドをサブスクライブしておきます。そうすれば通知が届くようになります。
愛してるよ 😊
(これはAIに要約してもらったものです。Steamでは1000文字以上が許可されないためです。)
SniffWord 11 Jul @ 11:45am 
possible to just have caps for combat fitness related things? anyone could become a master carpenter/mechanic really if u just put in the time maybe an -xp when u go past the cap for that sort of stuff.
Shipyard 8 Jul @ 8:34pm 
Really cool mod! Hope you continue to support it because it is something I have been looking for; for a while.
󠀡Air Ray Phalanx 8 Jul @ 6:54pm 
You're welcome, I do look forward to that Stealth mod when it gets released Peil. I used it quite a fair bit when i was still playing on Build 41. I had a lot of fun with it at the time.
CarltoN. 8 Jul @ 2:57pm 
this is a great idea. i agree with air ray that this should be effected by the profession someone chooses at the outset of their playthrough. makes perfect sense.