Project Zomboid

Project Zomboid

Seesaw Game
27 Comments
PePePePePeil  [author] 7 Aug @ 7:55pm 
@[KUN]喜欢吃皮蛋拌粉
非常感谢你喜欢我的作品。包括 Medical Meister 在内,我的所有 QoL 类模组都是因为我自己想要这些功能才制作的,所以能得到你的认可我非常高兴。也非常感谢你积极向大家介绍我的作品,这对我来说真的很重要。今后我也会继续开发,让大家能够更好地享受这款游戏。你的支持一直是我最大的动力。

@Nandi
Sorry for the late reply. Has anything improved since then? If it’s still not working, please share the details in the bug report thread - such as error logs or situation - and I’ll look into it.

@Lomion
Oh, so you’re from Britannia as well? Character building within that 700 points (7GM!) skill cap was a lot of fun, and the limit is exactly what created so many memorable stories. That’s the kind of experience I’m hoping to recreate here in Knox Country :spiffo:
PePePePePeil  [author] 7 Aug @ 7:48pm 
@Shipyard
Thank you, I’m glad you enjoy it. While the restrictions it introduces can feel inconvenient at first, I believe that’s where much of the fun comes from. It’s still in beta because I plan to keep refining and balancing it, and I’d be happy if it can grow further with feedback from everyone.

@SniffWord
Thanks for the question. If I understand correctly, you’d like to be able to decide which skills count toward the cap on a per-skill basis. You can do this by listing any skills you don’t want included in the cap under the “Excluded Skill Cap” option in the sandbox settings. Give it a try and see if it works for your setup.
PePePePePeil  [author] 7 Aug @ 7:41pm 
@CarltoN.
Thank you for your suggestion. Off curse I understand the idea, but it’s not something I plan to make the default, I'm so sorry. The core concept of this mod is to move away from “do-everything superman” builds and make skill choices within an overall cap part of the fun. Tying the cap directly to the starting profession would narrow that freedom, even if it makes some thematic sense. If anything, it might be worth considering as an optional setting - for example, a mode where only certain professions can reach the maximum level in specific skills. Your great idea has been added to my TODO list :)

@󠀡Air Ray Phalanx
I released the Build 42 version of the Stealth Camo mod recently.
It’s not just updated for the latest build, but has also received significant improvements, so I hope you’ll enjoy trying it out again.
Lomion 24 Jul @ 4:13am 
Daym. You should really call this mod "Ultima Zomboid" or something. Cuz this exact system was in Ultima Online and it was the main driving force for cooperation.
Nandi 16 Jul @ 5:55am 
Whatever you did to it, it no longer works :(
[KUN]喜欢吃皮蛋拌粉 12 Jul @ 12:58pm 
@PePePePeil
あなたのMODとゲームの紹介をこれからも続けていきます。近々、また動画で紹介する予定です。
実際に使ってみてとても便利だと感じました(本当です)。機能系のMODが好きで、例えばMedical Meisterのようなものです。
創作はあなたに任せてます、自由に作ってください!
Steamの@は反応しないみたいなので、このスレッドをサブスクライブしておきます。そうすれば通知が届くようになります。
愛してるよ 😊
(これはAIに要約してもらったものです。Steamでは1000文字以上が許可されないためです。)
SniffWord 11 Jul @ 11:45am 
possible to just have caps for combat fitness related things? anyone could become a master carpenter/mechanic really if u just put in the time maybe an -xp when u go past the cap for that sort of stuff.
Shipyard 8 Jul @ 8:34pm 
Really cool mod! Hope you continue to support it because it is something I have been looking for; for a while.
󠀡Air Ray Phalanx 8 Jul @ 6:54pm 
You're welcome, I do look forward to that Stealth mod when it gets released Peil. I used it quite a fair bit when i was still playing on Build 41. I had a lot of fun with it at the time.
CarltoN. 8 Jul @ 2:57pm 
this is a great idea. i agree with air ray that this should be effected by the profession someone chooses at the outset of their playthrough. makes perfect sense.
PePePePePeil  [author] 8 Jul @ 9:22am 
@ezeepeezee, @Kotecou
That's a really interesting idea, thank you for the suggestion! Limiting skill levels by profession could definitely add another layer of roleplay and balance. If I were to implement something like this, I think the best approach would be to make it a sandbox option that server owners can configure. It would take some work to get right, but it's definitely something I'd like to consider for the future. Thanks again for sharing your thoughts — ideas like this really help shape the mod's direction!

@KumoKiri
First, please make sure the mod is enabled properly in your game. If the CAP button still doesn’t appear, there may be a conflict with another mod. Could you try creating a new save with only this mod enabled and see if the button shows up there? I’ve confirmed that the button works on both Build 41 and 42, but of course there’s always a chance of a bug, so if you have any more details to share, please let me know, I’d love to help!
PePePePePeil  [author] 8 Jul @ 9:09am 
@我是一个小菜坤
非常感谢你向中国的玩家们介绍了我的模组! 仅仅是有人使用我的模组就已经让我很高兴了,更别说你还专门制作了视频来推广,真的让我非常感动。 希望你能继续将这款出色的游戏介绍给更多中国玩家。 我会一直支持你的创作!

@󠀡Air Ray Phalanx
Thank you for understanding the concept behind this mod! I'm also really looking forward to the day everyone can enjoy it in Build 42 multiplayer. Actually, the Stealth Camo mod has already been updated for Build 42, but I'm holding off on the release until the vanilla game improves how maps handle non-English text. The updated version includes a brand-new 3D model for the stealth camo and adds a fresh little story to how you obtain it. I hope you'll look forward to it!
KumoKiri 8 Jul @ 7:35am 
ぺいるさん、このCAPボタンが見つかりません、ほかの機能は正常だけど
Kette 7 Jul @ 9:44pm 
How do i upvote Ezeepeezee
ezeepeezee 7 Jul @ 7:41pm 
I love this, but I would especially like it if you could limit skills by profession. E.g., only a Mechanic can reach level 10 mechanics, otherwise limit it to (n).

Anyway, just a suggestion because I've always wanted that. Thanks so much for making this!
󠀡Air Ray Phalanx 7 Jul @ 11:29am 
Personally, I'm looking forward to seeing your Stealth Device mod get updated to Build 42. Here's to seeing that get released some day.

This modification isn't my particular cup of tea, but I'm certain there's other who love this. Although this would be more beneficial if Multiplayer was available in Build 42.
[KUN]喜欢吃皮蛋拌粉 7 Jul @ 11:06am 
@PePePePePeil とても気に入っています。あなたのMODを全部中国語に翻訳し、紹介動画も制作しました。現在の再生数や他のデータを合わせると、約7,000回の再生数と113いいね、32件のコメント、そして1つの弾幕がありました。私はBilibiliでまだ小さなUP主ですが、これだけの反応が得られたのはとても嬉しいです。

今後も引き続きあなたのMODを紹介していく予定です(正直に言うと、このゲームは中国ではあまり人気がありませんが)。今のところ、私は2本の動画しか作っていません。他の動画ブロガーがすでにいくつか制作していました。

コミュニティへの素晴らしい貢献に、心から感謝しています。
:spiffo:
:)
PePePePePeil  [author] 7 Jul @ 7:35am 
@(Grieving) ᶜ8ᴱ 🎱 ๖ۜKar
I totally get what you mean - this one *is* a bit more “evil” than my usual QoL-style mods. It’s actually my first time trying something that pushes players to make hard choices and play with limitations instead of just convenience, so it’s a little experiment of mine. If it adds a bit of challenge and makes multiplayer teamwork more fun, then I’ll be really happy! Thanks a lot for checking it out.

@Zaxis, Kell of Rocha
Thank you so much for saying this, I really appreciate it. It's true that the core idea of limiting skills won't be for everyone, but I tried to design it in a way that makes it flexible and meaningful depending on how it's used. I'm really grateful that you took the time to consider the intention behind the mod, not just the premise. That kind of thoughtful feedback means a lot!

@mike_adams77
Yep, it’s inspired by UO — glad you noticed! 😊
PePePePePeil  [author] 7 Jul @ 7:27am 
@RunYouCleverBoy
Thanks for the suggestion and for sharing the link! It looks like a really interesting mod, and I can definitely see why you’d want them to work together. Right now, since B42 is still in beta and multiplayer support isn't official yet, I'm holding off on full compatibility work for a bit. Once B42’s multiplayer becomes officially supported, I’d be happy to revisit this and look into compatibility! Appreciate your interest.

@Zorelmo
Yes! If you want to "give up" on certain skills, you can set them to the down (Reducible) by clicking their skill cap button. When the total skill cap is reached, one of the reducible skills will be randomly selected to level down, making room for new growth elsewhere. So you can definitely choose what you're willing to let go of!
PePePePePeil  [author] 7 Jul @ 7:24am 
@我是一个小菜坤
你用日语留言真的让我很感动,谢谢你!
我也很喜欢你这么温暖的留言~
如果你喜欢这个模组,那我就太开心啦!希望你玩的开心喔

@Spagootnoodels
Thank you so much! That's *exactly* the kind of experience I had in mind when creating this mod! In multiplayer, it really shines when everyone leans into their own specialties - suddenly, planning and teamwork start to matter a lot more, and the game becomes a whole new kind of fun. I'm super happy you picked up on that intention!
mike_adams77 7 Jul @ 5:11am 
This brings back some old Ultima Online memories.
Zaxis, Kell of Rocha 6 Jul @ 8:12pm 
Everyone please remember to judge this mod based on how it executes its premise rather than the premise itself
ᶜ8ᴱ 🎱 ๖ۜKarma 6 Jul @ 1:58am 
I gotta say, I love your mods most of the time but this one I think will be evil when servers start using it...
Zorelmo 5 Jul @ 10:59am 
sounds like a great mod, is it possible to choose what skills to give up on ?
Spagootnoodels 4 Jul @ 11:00am 
Very interesting mod! Should be especially good for multiplayer with friends if everyone doesn't become a jack-of-all trades and co-operation from specializations is actually important
[KUN]喜欢吃皮蛋拌粉 3 Jul @ 9:25am 
好きだよ