Total War: WARHAMMER III

Total War: WARHAMMER III

106 ratings
Single Region Provinces - Standalone
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Tags: mod
File Size
Posted
Updated
14.730 MB
3 Jul @ 3:49pm
17 Jul @ 2:30am
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Single Region Provinces - Standalone

Description
Break the chains that oppressively bind your regions together!

This edits start_pos. It's not compatible with Mixu's unlocker or The Old World mod

What it does
This mod splits all multi region provinces into single region provinces. Both for the main campaign and the Immortal Empires campaign.
I've allowed all settlements to have 20 building slots. However, these are NOT enabled by default.
If you want more building slots, you can use the following submod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2870464661

Note: You can ignore the Mixu's Unlocker requirement. Only use this mod and the extended buildings slots mod.

What it does NOT do
As mentioned above, it does not add additional building slots.
It also doesn't edit buildings, edicts or anything else.

If you're interested in a version of this mod that overhauls building trees and other campaign elements to fully utilize the independent settlements, see my other mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3527838105

How it does it
This is in practice a very simple mod.

For every region in
region_to_province_junctions_tables
which is not a province capitol, I've added a new province key. The table has to be datacored to work.

Then I add the new custom provinces to the necessary tables, which are:
provinces_tables
province_background_pooled_resource_transactions_tables
province_to_mercenary_set_junctions_tables
campaign_group_member_criteria_provinces_tables

To-do list
LINK

Bugs
Please post here: LINK

Suggestions
Please post here: LINK


Everyone is free to use this mod as desired, just please credit me in your mod descriptions if you do.

Credits:
Frodo for RPFM and the amazing start_pos feature.
Chaos_Robie for the guide on building start_pos with RPFM.
This mod would not have existed without the above mentioned.
Popular Discussions View All (3)
4
10 Jul @ 12:54pm
Suggestions
Mr. Tarzan
0
4 Jul @ 3:03am
Bugs
Mr. Tarzan
40 Comments
F.O.A.D. 19 Jul @ 11:15pm 
Making this a vanilla building slots standalone was a great call.
marz2004 17 Jul @ 6:14am 
Nice, sometimes changing the building chain will cause a lot of compatibility issue with other mods, I would have asked your permission to create a standalone version if you have not done it just now.
Mr. Tarzan  [author] 17 Jul @ 3:22am 
UPDATE: THIS MOD IS NOW THE STANDALONE VERSION.

I've decided to keep this version of the mod as vanilla as possible. No changes to building trees or edicts or anything else.

This version is fully complete and should not recieve major changes, except for fixes or other mod stability adjustments.

If you are interested in the version of this mod which edits building trees and various other things, see my other mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3527838105
Mr. Tarzan  [author] 13 Jul @ 3:59pm 
Update: Edits to Bretonnia building tree and updates to the Empire one. Also edits to control level effects and negative growth for taxing provinces.
Elves 12 Jul @ 10:28am 
Killing is the true meaning of the game, and wasting time on building upgrading is the main waste of time. Without hierarchy, the game will become as boring and brainless as medieval 2.
Elves 12 Jul @ 10:25am 
I suggest that it should be used in the form of opening several slots in level 1. If all slots in level 1 are opened, it will become very boring, because it will take more time to see the buildings with slots, but no time to appreciate the pleasure of killing.
Mr. Tarzan  [author] 12 Jul @ 5:45am 
As with other people saying the same thing, it's totally fine if you need to play with Mixu's unlocker, or prefer other mods which edit the start_pos file. Right now I can't change that aspect of the mod.
Everyone is welcome to only look at this mod page from time to time, and only like/favourite it at the point at which it makes sense if at all.
Inosens 11 Jul @ 3:01pm 
just sharing my thoughts on the mod, nothing else

at base level it is an interesting mod
however I am reluctant to try it out, because of it being inherently incompatible with Mixus unlocker, which is, in my opinion, one of the most crucial mods in the entire TW3 modding scene, as many of the big and popular mods take at least some aspect of it into account and therefore rely on it
and I don't want to necessarily stop using all of my usual mods just because one interesting looking mod is incompatible

I hope it didn't come off as rude or anything, I just wanted to share my thoughts on it
Mr. Tarzan  [author] 11 Jul @ 1:52pm 
@Arawwn Thank you for sharing, I'll probably take a closer look in the future.

@Marakano No offence taken, was just unsure what you meant.
Marakano 11 Jul @ 1:27pm 
I didn't want to seem rude, I just wanted to say if your like realism you can change "The Old World Campaign" mode instead of a vanilla game.