Total War: WARHAMMER III

Total War: WARHAMMER III

Single Region Provinces - Standalone
40 Comments
F.O.A.D. 19 Jul @ 11:15pm 
Making this a vanilla building slots standalone was a great call.
marz2004 17 Jul @ 6:14am 
Nice, sometimes changing the building chain will cause a lot of compatibility issue with other mods, I would have asked your permission to create a standalone version if you have not done it just now.
Mr. Tarzan  [author] 17 Jul @ 3:22am 
UPDATE: THIS MOD IS NOW THE STANDALONE VERSION.

I've decided to keep this version of the mod as vanilla as possible. No changes to building trees or edicts or anything else.

This version is fully complete and should not recieve major changes, except for fixes or other mod stability adjustments.

If you are interested in the version of this mod which edits building trees and various other things, see my other mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3527838105
Mr. Tarzan  [author] 13 Jul @ 3:59pm 
Update: Edits to Bretonnia building tree and updates to the Empire one. Also edits to control level effects and negative growth for taxing provinces.
Elves 12 Jul @ 10:28am 
Killing is the true meaning of the game, and wasting time on building upgrading is the main waste of time. Without hierarchy, the game will become as boring and brainless as medieval 2.
Elves 12 Jul @ 10:25am 
I suggest that it should be used in the form of opening several slots in level 1. If all slots in level 1 are opened, it will become very boring, because it will take more time to see the buildings with slots, but no time to appreciate the pleasure of killing.
Mr. Tarzan  [author] 12 Jul @ 5:45am 
As with other people saying the same thing, it's totally fine if you need to play with Mixu's unlocker, or prefer other mods which edit the start_pos file. Right now I can't change that aspect of the mod.
Everyone is welcome to only look at this mod page from time to time, and only like/favourite it at the point at which it makes sense if at all.
Inosens 11 Jul @ 3:01pm 
just sharing my thoughts on the mod, nothing else

at base level it is an interesting mod
however I am reluctant to try it out, because of it being inherently incompatible with Mixus unlocker, which is, in my opinion, one of the most crucial mods in the entire TW3 modding scene, as many of the big and popular mods take at least some aspect of it into account and therefore rely on it
and I don't want to necessarily stop using all of my usual mods just because one interesting looking mod is incompatible

I hope it didn't come off as rude or anything, I just wanted to share my thoughts on it
Mr. Tarzan  [author] 11 Jul @ 1:52pm 
@Arawwn Thank you for sharing, I'll probably take a closer look in the future.

@Marakano No offence taken, was just unsure what you meant.
Marakano 11 Jul @ 1:27pm 
I didn't want to seem rude, I just wanted to say if your like realism you can change "The Old World Campaign" mode instead of a vanilla game.
Arawwn 11 Jul @ 12:14pm 
Thanks for your reply!
Alright I understand you have your agenda! As far as I know, Expanded Building Overhaul, seems to be a really close thing that you seems to devellop with building chains, and compability is pretty large, Ragnarok mods too
Mr. Tarzan  [author] 11 Jul @ 10:53am 
??
Marakano 11 Jul @ 9:47am 
So, in this case you need to change "The old world map", not Vanilla =)
Mr. Tarzan  [author] 11 Jul @ 8:54am 
"Minor" settlements in Total War Warhammer are not supposed to be small nor insignificant in the Warhammer world.
Marakano 11 Jul @ 7:49am 
It looks interesting but how about just delete all minor settlements? And then everyone province just have one big city
Mr. Tarzan  [author] 10 Jul @ 12:58pm 
Not at this moment. I haven't tried ChopChop's mod, but I think his mod and mine do sort of the same thing with regards to building trees.
Arawwn 10 Jul @ 12:31pm 
Your mod look really cool, a gamechanger for some people I think!
Do you plan to make ths compatible with ChopChop Buildings mods/Ragnarok tier-building mods? That's sound pretty epic with those!
Mr. Tarzan  [author] 10 Jul @ 12:05pm 
Update: Expanded Empire building tree
Morgoth9619 10 Jul @ 6:41am 
This reminds me of good old Total Wars.
Mr. Tarzan  [author] 10 Jul @ 3:34am 
Exactly.
F.O.A.D. 9 Jul @ 10:21pm 
Still a bit confused what this mod does.
Is every single settlement on the map it's own individual province?
So instead of a province with 4 zones it's now 4 seperate provinces?
The Grim Warden 9 Jul @ 8:26pm 
Hahaha love this mod.
Michaelsmithe 9 Jul @ 11:35am 
I like the idea, reminds me of the good total war games.
lazytopaz 9 Jul @ 7:51am 
Interesting choice, too bad start pos modification. If some magician made it workable with mixu unlocker would add at least few hours of my playtime. Curiosity is the keyword.
Elves 8 Jul @ 5:00am 
Boss, this doesn't look like a single province, a province composed of three small towns and one large town
RV_770 8 Jul @ 3:58am 
Awesome Mod, it will make these campaigns more interesting :steamhappy: :steamthumbsup:
Bane 8 Jul @ 1:04am 
We are very close to greatness with the introduction of this mod
FiftyTifty 7 Jul @ 6:12pm 
Well this looks super cool. Really makes it possible to play tall. I take it Mixu's Unlocker doesn't share the startpos source files?
carlfranz 7 Jul @ 4:19am 
Oh my god! This mod is simply created by a god!
flecha 6 Jul @ 10:51am 
yes!
Cloak&Dagger 5 Jul @ 5:24pm 
With Mixu incompatibility this mod is pretty much a no-go until you turn it into a full replacement.

A monumental task because that also requires compatibility with all mods.

Good luck on your epic modding quest.
Mr. Tarzan  [author] 5 Jul @ 10:02am 
Update rolled out for minor changes. Please note I've reduced the max building unlock slots for major settlements (14 slots) and minor settlements (8 slots). This because I haven't overhauled the minor settlements to be major settlements yet. You can use this mod for extended slots:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2870464661
Mr. Tarzan  [author] 5 Jul @ 3:50am 
I made this because I don't think regions should be locked together. Building a barracks in another region 100 miles away shouldn't make it possible to recruit units from it. I want each settlement to be independent.
To me the province mechanic is just an imposed arbitrary limitation. I think Crusader Kings displays the use of 'de jure' provinces much more logically.
Shogun 2 used to province system quite decently, where you had a settlement and surrounding 'support settlements' for ports and farms.
Lemonz 4 Jul @ 6:46pm 
whats the point?
Mr. Tarzan  [author] 4 Jul @ 3:28pm 
They are not. Settlements themselves remain the same as normal. This is something I hope to work on in the nearest future. I had some issues trying to change settlements, so I will need to troubleshoot a bit. But it's on my to-do list.
Bop 4 Jul @ 9:50am 
Are all the settlements considered major settlements now in terms of battle maps? Would GCCM and other custom battle map mods still work? :D Also great work btw! Been looking for people to do this on another game 3K:TW and this will work well here too!
Ganon Cannon 4 Jul @ 6:07am 
Fair enough
Mr. Tarzan  [author] 4 Jul @ 4:18am 
I can't say that they will ever be compatible. Editing start_pos is troublesome for modders, because the changes need to be 'baked' into the campaign files and you can't change them afterwards.
The only alternative I can see is them creating a new mod with these changes. I would definitively help anyone as much as I can.
But that would also mean they would have an additional mod to update alongside their main one for vanilla WH3.
Ganon Cannon 4 Jul @ 3:39am 
You think this will ever be compatible with the old world map or other mods? Because i love this idea going back towards older Total Wars.
Môrthē 4 Jul @ 2:21am 
Another dream mod come true. Can't wait for it to be compatible with Mixu's Unlocker and Immortal Empires Expanded. Absolutely beautiful work.