RimWorld

RimWorld

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[JDS] Exiled Dawn
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Mod, 1.6
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Posted
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5.959 MB
3 Jul @ 5:35pm
17 Jul @ 7:07am
6 Change Notes ( view )
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[JDS] Exiled Dawn

Description

This adds the "Exiled Dawn" faction and their technologies.

An Industrial refugee society Exiled from another planet, organized along feudal lines.They have lived for thousands of years in exile from the empire, they have a code of warrior ethics and enforced cultural. However they got invaded by powerful outsiders, they fled. Despite losing almost all of their people, their fleet and technology still make them powerful. They will rebuild on a new planet.


-Added Faction called Exiled Dawn
-Added FabricationWorkbench to craft armor and weapons
-Added 7 Melee weapons
-Added 6 Ranged weapons
-Added 7 Headgears
-Added 12 armors


Q: Odyssey Vacuum Sealed armors?
A: Yes The Headguard, Defender, Knight, Royal and King headgears is vacuum sealed.
And so is the Scholar, Knigh, Knight captain and King armor.

Q: CE?
A: not currently


- Inspired by kimplate's art called " knight on duty [www.deviantart.com]"
- JangoDsoul: Original creator, Art and coder
- Criz: Continuer, Coder
80 Comments
Solifluktion 4 hours ago 
Really appreciate you taking on the task of saving Jangos stuff btw.
Criz  [author] 23 hours ago 
@Solifluktion i know and im working on a fix but the fix is slightly larger then expected ;(

it has do with modded weapons and armor forcing itself into the gear pool so i have to exclude everything and whitelist the exile stuff to make it work but i have to tailor it for each trader, soldier type rank and some and individuals. (so basically revamping the entiree rooster)

and make a few new ones as the "random" gear system wont work cause that IS the cause of said problems
Solifluktion 25 Jul @ 7:41am 
I have the same problem ByteHammer is having. They come out with all equipment slots filled with various stuff (including fucking Warcaskets within my first week on the planet) but they don't want to wear their own gear.
Criz  [author] 21 Jul @ 11:09pm 
@ByteHammer thank you for making me aware, i will look into it.
ByteHammer 21 Jul @ 2:27pm 
I'm having an issue where Exiled Dawn pawns are usually wearing equipment from other mods. They're also obsessed with melee weapons and shields. Not, like, shield belts. Any mod that adds a shield (like the warframe grineer mod, which adds Brunt) - these pawns equip them religiously. Every visitor has had a Grineer Brunt shield. It's weird.

Point is, I almost never see them with their signature gear, and I dunno why.
Pellona 19 Jul @ 2:06am 
Dont know if intentional, but in the first couple of days of starting, one exiled come visit, and left a gift (1 unique revolver O.O)
Criz  [author] 18 Jul @ 4:59pm 
@John'o GJM so while the honor ranks ARE modded, the rank/honor system is Royalty so im 99% certain that its a Vanilla expanded / royalty conflict. (i will look into it on my end as well)
John'o GJM 18 Jul @ 4:42pm 
Hey, I think I found a bug involving this mod and Vanilla Races Expanded - Lycanthrope. After some of my werewolves received an honor rank from Exiled Dawn, they stopped transforming into werewolves at night. Not sure if the issue lies with Lycanthrope or Exiled Dawn, but thought it was worth reporting.
Skyfinder 18 Jul @ 12:22am 
thank you for updating this lol
Criz  [author] 18 Jul @ 12:06am 
@buried_Ice yeah its Vacuum Sealed NOT full coverage or even cold resistant.
Vaccum seal is AIR, everything still needs to be covered as space hurts any exposed body parts.

Oddly enough the crown that goes on the top of the head don't cover the nose, very odd indeed.
and the cascue is neither full coverage OR vacuum sealed. and is also specifically NOT listed as either.

I might change the coverage and temperature protection later on but no mod is not broken you just didn't know how the space mechanics work. (dlc IS new so that is expected)