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Juggernaut & Colossus: Titans of War - No Shipyard
   
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646.090 KB
4 Jul @ 2:18am
5 Jul @ 8:48am
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Juggernaut & Colossus: Titans of War - No Shipyard

Description
The No shipyard version of my standard mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3511187224

This mod fundamentally changes the roles of the Juggernaut and the Colossus.

The Juggernaut:Renamed to Dreadnought, inspired by the massive warships of the early 20th century. It is no longer considered a space station but a fully integrated, size-32 flagship that can join fleets directly—a true super-titan.

Loadout:

2 Titan hardpoints

2 X-class hardpoints

5 L-class hardpoints

12 Hangar slots

22 Utility slots

4 Auxiliary slots

The Colossus:In vanilla, the Colossus is a giant, defenseless space station capable only of destroying planets. This mod gives it some defensive abilites, while retaining the planet destroying abilities, finally a worthy Death Star!

Loadout:

12 Hangar slots

8 Picket slots

4 aux slots

The alloy costs for both ships have been significantly increased for balancing purposes; feedback for further adjustments is welcome.

Current Issues:

Titan slots on the Juggernaut currently only accept Perdition Beams; Ancient Ruination Glares do not appear for unknown reasons.

Please let me know of any other issues encountered.

Compatibility:

Compatible with mods that do not alter Juggernaut and Colossus section templates.

Credits:

This mod utilizes assets from the mod "The Juggernaut can be assigned to a fleet" by 小乔流水人家.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3464267804
3 Comments
Shadow Kitteh 8 Jul @ 2:12am 
Epic! Thanks for clarifying
Reimer  [author] 8 Jul @ 1:33am 
Neither act as a shipyard
Shadow Kitteh 7 Jul @ 6:06am 
Does this mod mean the Juggernaut (and presumably Colossus) no longer acts as a mobile shipyard or that neither need a specialized shipyard to be created?