Stellaris

Stellaris

61 ratings
Juggernaut & Colossus: Titans of War
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649.560 KB
28 Jun @ 1:47pm
5 Jul @ 9:41am
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Juggernaut & Colossus: Titans of War

Description
This mod fundamentally changes the roles of the Juggernaut and the Colossus.

The Juggernaut:Renamed to Dreadnought, inspired by the massive warships of the early 20th century. It is no longer considered a space station but a fully integrated, size-32 flagship that can join fleets directly—a true super-titan.

Loadout:

2 Titan hardpoints

2 X-class hardpoints

5 L-class hardpoints

12 Hangar slots

22 Utility slots

4 Auxiliary slots

The Colossus:In vanilla, the Colossus is a giant, defenseless space station capable only of destroying planets. This mod redefines its capabilities, transforming it into a mobile shipyard similar to the vanilla Juggernaut, while retaining the planet destroying abilities, finally a worthy Death Star!

Loadout:

12 Hangar slots

8 Picket slots

The alloy costs for both ships have been significantly increased for balancing purposes; feedback for further adjustments is welcome.

Current Issues:

Titan slots on the Juggernaut currently only accept Perdition Beams; Ancient Ruination Glares do not appear for unknown reasons.

Please let me know of any other issues encountered.

Compatibility:

Compatible with mods that do not alter Juggernaut and Colossus section templates.

Credits:

This mod utilizes assets from the mod "The Juggernaut can be assigned to a fleet" by 小乔流水人家.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3464267804

French Localization by: FrazierFr


Alternative version, with no ship yard for the colossi:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3516150252
30 Comments
danelsan 12 Jul @ 12:29pm 
Maybe it is due to some weird interaction with some other mod I have, but while using this mod I do not have access to the Total War wargoal that having a colossus normally makes available. Is that intended?
Saobie 9 Jul @ 9:26pm 
Just putting this out there for anyone who might be interested

There APPEARS to be no issues when using this mod alongside Acot and NSC3. At the least, you can load a game with them. Will update once i get the tech and build the ships to see if they will actually work
Raccattack 9 Jul @ 6:38pm 
Could you make a mod that makes these separate classes from standard ships so they can be used alongside? : )
Nikal 9 Jul @ 8:48am 
btw, you're missing a closing bracket at 20_collussos_components.txt 👌
Nikal 9 Jul @ 1:50am 
This is a fun idea. I worry it breaks lore with the Ancient Juggernaut Origin mod thou. :steamsad:
Reimer  [author] 8 Jul @ 1:55am 
@Hatguy Perhaps :)
Reimer  [author] 8 Jul @ 1:55am 
@TY Sure feel free to send me a message
Reimer  [author] 8 Jul @ 1:54am 
@Raccatyack, which shipclass is it you want? I can make a download for you that only includes that one
TY 7 Jul @ 9:44pm 
This is quite clever. Can I enlist your help for a ship mod?
hatguy218 7 Jul @ 12:45pm 
been playing Endless Space Two have you?