Crusader Kings III

Crusader Kings III

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Highlander Immortals 2 - Upgradeable Immortality Deluxe
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4 Jul @ 5:19am
4 Jul @ 5:35am
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Highlander Immortals 2 - Upgradeable Immortality Deluxe

Description


Highlander Immortals 2 is a complete rework on the original my Highlander Immortals mod. Nearly every single line of code has been updated and many heavily requested features have been added to the mod. You can now spawn up to 100 immortal characters, there's a new activity for traveling across the world to hunt immortals, new victory options and so much more!

The mod itself is based on the classic 1986 film Highlander[en.wikipedia.org], which plot centres on immortals battling to the death until only one remains.

This mod distributes a new Immortal trait around the world which will gain experience upon killing other immortals, increasing your stats as well as other modifiers. AI immortals will actively hunt down other immortals whilst the player has many tools at their disposal to do so as well.

The ultimate reward awaits the final remaining immortal, will you be the immortal champion of the world? Or will you fall like the others (and then reload your last save😅).

THERE CAN ONLY BE ONE!



To start the mod, you need to use the decision called “Distribute Immortals” which assigns the Immortal trait to characters around the world and gives the option for the player(s) to be immortal as well.
Additionally, there's several Game Rules that let you configure who gets the Immortal trait. You can choose between 10, 20, 25, 50 and 100 immortal characters, you can choose where in the world you would like them to be assigned, you can choose the minimum title you would like the trait to be distributed to and so much more.

For example, if you selected in the Game Rules that you wanted 50 Immortals, only wanted Immortals to spawn in Europe and to only have a Kingdom or higher title, only the kings and emperors of Europe would gain the Immortal trait. As it's unlikely that there will be 50 kings and emperors in Europe (there's 21 in 1066), characters will be given additional Immortal Trait XP at distribution to account for the immortals that couldn't spawn.



When an immortal kills another immortal, they will gain Immortal trait XP equal to the XP the killed character has (this is called the Quickening). All characters are given a small amount of Immortal trait XP when they are given the trait, based on the number of immortals set in the Game Rules.
The Immortal Trait has 10 levels (starting at level 0) and upon gaining enough XP to reach the next level, the trait gets more powerful, but more on that later.

The Quickening will also give you a perk point for each level of education the killed immortal had, to simulate you draining their knowledge, so if you kill an immortal with a level 4 martial education, you would gain 4 martial perk points.

If an immortal is killed by a non-immortal (or in any other circumstance), their trait and trait XP will be redistributed to new immortals around the world, based on the distribution settings set in the game rules. You can also change the game rules to enable characters without the Immortal trait to gain immortality by killing an immortal, but this is off by default.



There are twelve levels of immorality, as shown below:
(D - Diplomacy, M - Martial, S - Stewardship, I - Intrigue, L - Learning, P - Prowess, HSS - Hostile Scheme Success)




All Immortal Characters are set as your rival upon gaining the trait which makes them easier to find and encourages the AI to try and kill you. A new feature of Highlander Immortals 2 also makes them easily searchable in the Character Finder as well.
The two easiest ways to kill an immortal character are through assassination or through duelling (which can be achieved by having the Stalwart Leader perk[ck3.paradoxwikis.com]), but any method of killing a character will work.

Once the first Immortal is slain by another Immortal, you will gain access to a new activity called “The Game”. The Game allows you to travel to the court of an Immortal and duel them to the death
You cannot target an immortal with the activity if they are unlanded or they are busy. Knowing where a landless adventurer half the world away is doesn't make sense and more importantly they can move and I don't wanna/know how to fix that. If you can't use the activity to hunt the immortal you are after, either get into diplo range and kill them the old fashioned way or wait for them to use the activity themselves and come for you.
The AI will use this activity as well but it is regulated so they don't spam it all the time and immediately kill half the immortals.

After you kill all the other Immortal characters and are the last character left with the Immortal trait, you are given a choice of rewards for completing the challenge. I won’t spoil that for you here, you will have to play the mod to find out.



  • No DLC required
  • Multiplayer compatible (Although not tested)
  • Kinda save game compatible (Just use the decision to start the mod with default settings)
  • No base game files were changed so incompatibility should be at a minimum
  • Should be compatible with 99% of mods including complete overhauls
  • Paradox Mods Version[mods.paradoxplaza.com]



Upcoming features and changelog can be found here[docs.google.com]

If you find any bugs or have any issues or suggestions for the mod, it’s always best to join my Discord[discord.gg] as steam's comment section is very limited in what you can do. If you are going to post a bug report, please give a detailed report of what happened and any other mods you are using at the time. (screenshots would be nice too!)
IF YOU CAN’T FIND THE DECISION TO START THE MOD, THIS IS AN ISSUE WITH YOUR GAME, NOT THIS MOD. PLEASE CLEAR YOUR LAUNCHER CACHE OR WHATEVER YOU NEED TO DO TO FIX MOD ISSUES. I will not help you with issues that are not related to the mod, I am not CK3 tech support.



  • Highlander[en.wikipedia.org] for giving me the idea
  • Myself for having the idea
  • Paradox for creating a beautiful game
  • Agami for help in CK3 modding Discord that made this whole mod come together and also for writing many of the modding guides on the wiki.




27 Comments
Dash 12 Jul @ 12:44pm 
Of course. That much I do know. Just wanted other ways to do it, like a casus beli. Etc.
Zer0  [author] 12 Jul @ 11:55am 
You're supposed to use the activity, they can't refuse that. The right click interaction is just an expansion of the duel rival decision.
Dash 12 Jul @ 5:39am 
I think you can use murder to get the exp too. But yes, its a bit silly the AI can say no. Maybe if you're at war they cannot. Or perhaps you can get a new casus belli called a Highlander war or something. If you win you have duel rights/ progresses into a duel as like a last boss fight. Would be great for adventurers too.
DrakeSteele 12 Jul @ 12:44am 
Soooo I've run into a tedious issue that takes away the potential joy of hunting down other immortals. Consent. I don't recall asking these mofos for permission to shank them. Quite often I can't initiate a duel with a target. I assume dueling is also the only way to kill them properly in terms of Immortal functions. Are there any sort of functions to get pointed in the right direction of targets? Spidey senses tingle towards the nearest Rival? Right now I'm going to Relations, maximizing the Rivals list, right clicking on everyone and trying to find those that will fight, regardless of location (Would be good gameplay to have to travel). Anyhow, need an override for the consent issue. Tryin' to jump these posers.
Zer0  [author] 11 Jul @ 12:24pm 
Yeah, it removes the traits every year as a fall back. You shouldn't be able to get it in the base game so I assume another mod is probably adding it.
Aggravated Peasant 11 Jul @ 5:24am 
nvm it took some months but it seems I lost the infirm trait! My prowess is still diminished by -14 unfortunately. But this is good
Aggravated Peasant 11 Jul @ 5:12am 
Is it possible to retroactively remove infirm and other old age maluses when becoming immortal?
BERS 10 Jul @ 11:37am 
I'll wait, but I can still play. Good luck
Zer0  [author] 10 Jul @ 9:27am 
The localisation was entirely rewritten so someone will have to make a new one.
BERS 10 Jul @ 6:33am 
Will there be a built-in Russian translation in part 2, as there was in part 1?