Crusader Kings III

Crusader Kings III

Highlander Immortals 2 - Upgradeable Immortality Deluxe
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Update: 4 Jul @ 5:35am

Version 2.0.1 - 04/07/2025
  • Made a small change to make the mod use the default settings if it’s added mid save game.

Update: 4 Jul @ 5:19am

Version 2.0.0 - 04/07/2025
  • Updated to 1.16
  • The Immortal Trait is now using the Trait Track XP system as opposed to the leveling system that education traits use
    • This fixes a bunch of issues with the way immortality works in the base game.
    • The Immortal trait now gives +2 stats per level rather than the previous +1 per level.
    • New trait icons have been created to use the track leveling system and adapt the base game immortal trait.
  • The “Hunt Immortals” decision has been removed and replaced with “The Game” activity which serves the same purpose but uses the travel system instead.
    • As with the decision, this activity is unlocked for the player after the first Quickening happens.
    • The AI has a global cooldown on this activity for all AI characters to prevent them spamming it and wiping out half the world’s immortals immediately. This is simultaneously more and less complicated than how it was managed before.
    • In theory, these cooldowns should make the hunting of all immortals to take around 200 years-ish.
  • Added a new Game Rule “Number of Immortals” which allows you to choose the number of characters that are assigned the Immortal trait upon using the starting decision.
    • You can choose between 10, 20, 25, 50 and 100 immortals.
  • Added a new Game Rule “Perk Point Overflow” which allows you to choose whether or not you want to receive perk points above the 27 perk point cap if you have a mod that makes use of that.
  • Quickening no longer removes the immortal trait and education of the killed character and instead copies the XP of the killed character to the killer and does some maths to assign perks.
  • Immortal distribution has been reworked so it’s impossible for characters outside your game rules to receive immortality. In the result there being no valid candidate, it will override the minimum title tier game rule and pick a new candidate.
    • Additionally, new immortals will not be spawned on a non-quickening death of an immortal if, for any reason, there's more immortals than there should be.
    • Basically there should always be around 100 immortal XP floating around in the world so you can full up your trait track.
  • Victory Options
    • Choosing to become mortal now sets you age to the age you first became immortal so you don’t immediately shrivel up and die.
    • Choosing to become mortal now removes the infertile modifier if that was set in the game rules
    • Added “The World” option back in that gives you the conqueror trait
    • Blood God no longer removes the education trait of the character you kill.
    • Divinity and Adaptability now have better checks in place to reduce the lag they cause.
  • Immortal duels started via the Stalwart Leader perk can be triggered against old and frail people, because immortal people aren’t actually old.
  • Added a maintenance event to remove incapable, infirm and cancer once a year
    • I can't do it any better than this with editing base game events which I'd rather avoid.
    • You can turn off random harm events for the AI if you wanna avoid them gaining the traits.
  • Sound system has been overhauled to use Banks instead of music files so it should now follow the correct volume sliders and also not cause an error everytime a sound plays.
  • Nearly all of the localisation has been written to be inline with base game formatting.
  • Updated a large amount of old code of the mod with what I've learned over the years modding CK3.
    • Basically the whole mod has been rewritten from scratch, I think I only kept a couple of things.
  • A bunch of other changes I've probably forgotten about.