Stellaris

Stellaris

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Cyberization Vanilla Fix [4.0]
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6 Jul @ 5:51am
6 Aug @ 11:10am
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Cyberization Vanilla Fix [4.0]

Description
This mod resolves some vanilla 4.0 issues during Cybernetic Ascension, e.g. where founder species could be unexpectedly transformed into a random, different species.

Forum: Cyberization situation turns founder pop into a random uncyberized one
Official reports fixed:

It overwrites parts of 'machine_age_situation_events_1.txt'.
So therefor WILL DISABLE ACHIEVEMENTS!
✔️ Fully compatible with Ariphaos Unofficial Patch and all mods which don't overwrite 'cyber.3, .4, .6 and .9'.
✔️ Compatible with Scripted Trigger Undercoat.
✔️ Integrated compatible with "z Expanded Traits, Civics, Pops, and More"Just throws error warning: cannot find trait with key: trait_auspicious

Now also with active reverse fix for your precious save games (meaning the event can be fixed after it has occurred in any state).- without warranty. If not, give me your savegame
If you find any related issue, let me know.

Have fun!


• Previous LEGACY 3.14 version

To other modders:
Originally posted by FirePrince:
You are free to borrow anything you need from this mod to make your own without asking me for permission, if you put credit to the original modders. You are responsible to read and understand my contents by yourself.

Only a drop on the hot stone.


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18 Comments
FirePrince  [author] 6 Aug @ 11:11am 
Just added a fix for Synaptic Lathe pops purge (+ optimized weighting)
FirePrince  [author] 2 Aug @ 2:49am 
Thanks for appreciation, I added now also a fix for leader traits get removed (Cyborg, Psionic, Erudite).
Lava 31 Jul @ 3:25pm 
You are doing amazing work dude, i literally thought I was the only guy this happened to. I'll give this mod a try and hopefully it fixes my problems :sectoid:
Nikal 23 Jul @ 4:17am 
I see you've been busy fixing Pdx's old messes, mate. h/t
Aniki 15 Jul @ 7:12pm 
@Person012345: Yes I can confirm on my end that the species name that is replacing job titles is also the species that pops are getting turned into. I've noticed even random empires get replaced by the Backatta on my end. Also as I cyberized (granted I'm also using multiple ascension pathway perks mod) but I have synthesized last and lmao all of my original species leaders turned into the bug people Backatta. Yet it is creating Meta Human pops.

I don't know much about coding but it would seem its drawing from a specific line(s) of code containing a certain species at several points throughout the game.
FirePrince  [author] 12 Jul @ 2:29pm 
Fixed a possible situation stuck among other possible stuff, recently introduced.
I also completely replaced the vanilla effects as they are needless redundant (in a way outmoded).

I can indeed make few more fixes with the same reason which are not cyber related.
Person012345 12 Jul @ 3:02am 
My pre-cyberization savegame is the one in the bug report.
Person012345 12 Jul @ 3:01am 
@fireprince You want a savegame before cyberization begins but with the patch applied?

@Aniki I have noticed the same thing, though I'm not sure if it's related to anything that's happened. I'll start a new game soon and see if it is the same. Notably in my game I believe the name that is replacing the job title is the same one as the species that my pops got turned into when cyberized. Obviously the job title thing isn't a big deal but yeah.
Aniki 11 Jul @ 12:07pm 
This just happened for me. So its my first game and I do have a small handful of mods. I noticed that a species "Backatta Illustratum" was prevalent in the galaxy and as a noob, when reading descriptions, a lot of times the title of a job was replaced with "Backatta Illustratum."

For a while as I was learning, I thought Backatta Illustratum was future space speak until I realized.

So I say all that to bring attention to it and see if others are also experiencing similar issues Because the bug may be spread more than to just founder species.
Lasiter the Despoiler 11 Jul @ 2:57am 
holy hell finaly, i knew i wasnt crazy