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I don't know much about coding but it would seem its drawing from a specific line(s) of code containing a certain species at several points throughout the game.
I also completely replaced the vanilla effects as they are needless redundant (in a way outmoded).
I can indeed make few more fixes with the same reason which are not cyber related.
@Aniki I have noticed the same thing, though I'm not sure if it's related to anything that's happened. I'll start a new game soon and see if it is the same. Notably in my game I believe the name that is replacing the job title is the same one as the species that my pops got turned into when cyberized. Obviously the job title thing isn't a big deal but yeah.
For a while as I was learning, I thought Backatta Illustratum was future space speak until I realized.
So I say all that to bring attention to it and see if others are also experiencing similar issues Because the bug may be spread more than to just founder species.
"Whilst this fixes the immediate issue of it converting my pop to the wrong species, the situation says that 0 pops will receive implants, none do, and when the "force the religious citizens to get implants" event pops it still swiitches away my founder pop, which are now labelled "original" and my entire population is reduced to slaves."
HOWEVER, I decided to just load up random games before coming back to try my original save for like the third time and this time it actually started cyberizing my species properly.
I will post again if the "switch founder pop away" issue is still there, but I thought it worth mentioning that it just seems a bit wonky still and might work if you just try a few more times.
@Cooked Ewok: can you give me somehow your savegame or can you add it to the official bug-report!?
Stay modded, friends! 🛠️