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Faction Upgrade (Kral's Chosen) ENG
   
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38.909 MB
6 Jul @ 2:34pm
19 Jul @ 2:34pm
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Faction Upgrade (Kral's Chosen) ENG

Description
Faction Upgrade is my mod series aimed at improving the various factions of the Kenshi world. The mod will affect the following things:

1. Weapons and armor
2. Cities and bases
3. Squads
4. Dialogues
5. Starts

The mod Faction Upgrade (Kral's Chosen) is aimed at improving the faction of the same name.

Changes:

City

Changes to all Shek cities are already in my mod, Urbanism+ (Shek Kingdom)

I will only repeat that Novaya Kralja has become a large military settlement, with many warriors inside. It's not so easy to capture him now.

After the death of the Flying Bull, if Yesata is alive, the settlement will be occupied by the Kingdom of Shek.

Lore and dialogs

Now you can join Ida and help him stand at the head of the Sheks. To form an alliance, find the Carver Guthrum, who is camped near the Fallen Tower.

This shaman is known for carving and selling special runes that enhance the characteristics of the sheks. He will tell you about the fallen tower, which will slightly complement the Lore of the game.

Squads

After the alliance is concluded, you will be able to start hunting for Shek chieftains, a list of which Ida will give you. You will be paid handsomely for completing these tasks, and when the last leader falls, Flying Bull will proclaim you as his "Right Hand Man." After that, you will be able to lead his troops for several days.

Start

Added a start for a small gang of young shek.

Weapons and Armor.

(IMPORTANT! These modifications are already included in my mod and do NOT need to be installed)

The mod includes the following types of armor:

4) https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3257995766
5) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2239822577&searchtext=
6) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3032386643&searchtext=

Weapons

2) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1370331800&searchtext=bandit

Thanks to the authors for their hard work!
10 Comments
Azamat97El  [author] 9 Jul @ 4:01am 
officesm113 When I say that they don't need to be installed, I mean that the files from these mods are already included in my mod, and you don't need to install the entire mod. I'm linking to them as a way of expressing my gratitude to the authors for their work, acknowledging their copyright over these files, and for my own convenience, as I don't need all of these armor pieces for my mod. So, if you have a vanilla armor mod, you can keep it. There won't be any errors.
officesm113 9 Jul @ 3:48am 
or is you saying "do NOT need to be installed" merely a suggestion?
officesm113 9 Jul @ 3:45am 
Hello Author and thank you for replying in such short notice. this has helped me a lot thank you, as regards to using larger builds alongside your mods though, i suppose ill just have to find out via trial and error. Also, I see for almost all your mods that you link the other modifications you use, like armor mods, a lot of which im already subscribed to, and that you say you do NOT have to subscribe to them aswell, would it cause conflicts with your mod if i had a mod installed that you already had in your modifications list? ex: I already have expanded vanilla armor mod installed, one of your mods uses expanded vanilla armor, would that cause conflicts or problems at all? Im also curious as if your mods would change those mods i already have, like the distribution? sorry for all the inquiry, im just very interested in your stuff.
Azamat97El  [author] 8 Jul @ 4:29am 
2) As I wrote in other comments, I have never played with other builds. I can only guess, based on discussions with other players, that there may be conflicts. However, this is logical, as other modders of large builds rarely try to make their work compatible with others. As a result, all my mods will become a complete build.
3) I am not the author of this mod. I am familiar with its creator, and my co-authorship is simply a token of appreciation for using some of my work and files.
Azamat97El  [author] 8 Jul @ 4:29am 
officesm113 Hello! I would like to thank you for your interest in my work. Let me answer your questions in order.
1) City Architecture Total Overhaul is a really good mod that has become one of the inspirations for my modding career. However, as practice shows, large mods, especially those that change settlements, often conflict when changes are made in the same locations. At best, the appearance of the city will depend on the placement of these two mods. However, dealing with the residents will be even more challenging.
officesm113 8 Jul @ 3:43am 
Hello sir, I really love the work you do its amazing, and i see that you released a lot of english versions of your mods which i also greatly appreciate and plan to add all your mods at some point, but I had a couple questions,

1) On NexusMods, i have a mod called "City Architecture Total Overhaul" and it says to rework 97 in-game locations, including The Hub which I really like :( Will your mods be incompatible or cause issues with that one? If I am able to use both, what load order should I do?

2) Im looking at a lot of the comments of your mods, I never seen you actually say it in any of your mods, but im getting the hint that your mods and Reactive World are not compatible, is that true? if so, could i use a different overhaul mod maybe for example: Kaizo? Would any other overhauls play nicely with your mods?

3) Any news or dates on your english dub for your Second Life of Kenshi mod? :)
BIG_PUNPUN_STAR 7 Jul @ 11:31pm 
@Laughing Forest My load order is heavily edited with Reactive World sadly so i'd have to mess with it a lot if i took it out.
Laughing Forest 7 Jul @ 3:23pm 
@Big - Kaizo is generally a bit friendlier to other mods while achieving many similar affects to Reactive World.

Worth trying it out instead if RW
Azamat97El  [author] 7 Jul @ 3:10pm 
BIG_PUNPUN_STAR no, the bundle of these mods will remain, as Urbanism+ was created earlier and already affected New Kralia. If I duplicate this fort in FU, there may be problems.
BIG_PUNPUN_STAR 7 Jul @ 11:12am 
Does urbanism mess with Reactive world at all? If so, would you be willing to make a version of this thats stand alone for only changing the Krals Chosen fort?