Colony Survival

Colony Survival

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Items (16)
Alcoholism: Fermentation and Food Overhaul
Created by L. Loire
No civilization is free from alcohol intoxication! Requires Enchanced Beekiping Mod. You can support me here: https://ko-fi.com/loirelab Summary: This overhaul introduces a more complex and efficient food chain. Higher-tier meals now take longer to produce...
Alphabet Blocks
Created by LegendarySwordsman2
Adds a new block for each letter of the alphabet plus 0-9 number blocks. Also adds a new science unlock which unlocks the Alphabet Block Crafter's Workbench which is used to create alphabet blocks Thanks to Boneidle for the Alphabet Block Crafter's Workben...
Beekeeping Enhanced
Created by L. Loire
Beekeeping for Colony Queens & Bee Kings You can support me here: https://ko-fi.com/loirelab Dive deeper into the world of beekeeping with improved mechanics and new recipes. Features: • Wax instead of Candles: Beekeeper now produce either Wax or Honey (50...
Decorative Furniture and Windows
Created by Boneidle001
Various furniture and windows added more will be added over time. Join the kings country discord here https://discord.gg/VjDbjFT...
Entities library
Created by Turtles,
library for scripting animatable meshes into the game it's basically an abstraction of the server method that changes blocks. it provides lots of freedom, including moving/pathing, animating, storing/saving named instances and custom data, audio, and comma...
Infinite Ores
Created by Nefar1on
This mod add's all the Ore Blocks as an item for purchase in the Merchant Hub, allowing you to place them anywhere....
Faster Colonists
Created by LegendarySwordsman2
Multiplies all colonists movement speed by 3x (Does not effect unemployed)...
Luxury Farms
Created by [NL] Redeye123
Made by request for DGZone Cabbage , Wheat and Barley gives 4x the output . Cabbage 1 -> 4 Wheat 1 -> 4 (Byproduct straw increased chance by 100% so now set to 50% chance and increased to 2 straw) Barley 1 -> 4...
snowmods Modern Weapon
Created by outboardprism
I tried to balance the mod for the end game all of the items are crafted inside the gunsmith you first have to research muskets to unlock the Schofield science and after researching the Schofield you could unlock the Glock 17 science and so on this mod add...
Zombie Kill Points
Created by Kenovis
This mod provides Colony Points per killing zombies in order to encourage players to play with zombies enabled. Colony Points are distributed on sun rise and the amount provided depends on the amount and type of zombies killed. Colony Points per killing zo...
Cat
Created by TinyGiraffes
I added a photo scanned model of my cat to Colony survival. Now you can behold his sleeping grace!...
No Fall Damage
Created by Kenovis
The player will not lose life when he falls....
Skyblades Player Mine speed Increase
Created by Skyblade
This mod Increases the players mine speed of Grass,Dirt, Stone and Snow (does not increase any other blocks). may take time getting used to because the speed is quick usually mouse tap will mine 1 block where hold mouse button will mine faster. please make...
snowmods NPC SPEED x4
Created by outboardprism
this mod is a sub-mod from my Rebalancing mod but now you can get it separately NPC changes ------------------------------------------------------ adds better movement speed for all worker NPC types the max length of time it takes an NPC to move from one s...
Workaholics
Created by LegendarySwordsman2
Removes the need for colonists to sleep so they can work all throughout the night! Note: This mod is a remake of GamerZher0's "No Sleep" mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1987210624&searchtext=No+sleep, it hasn't been updated since...
Zombie Kill Meat
Created by Dabnation
Every zombie killed awards animal carcass. We do what we must to survive. 1.0.1 - Updated to give more animal carcass based on type of zombie killed. 1.0.2 - Updated to reduce the spam (broken) 1.0.3 - Realized I did an oopsie and fixed the code. Should wo...