RimWorld

RimWorld

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Rimsec Security (Continued)
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
6.833 MB
8 Jul @ 10:50am
26 Jul @ 5:08pm
3 Change Notes ( view )

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Rimsec Security (Continued)

In 2 collections by Zaljerem
Zal's Continued Mods
516 items
Race Mods
56 items
Description
Original mod by Shakesthespeare, iforgotmysocks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2323762086

Continuation by Noah S
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3378317707
https://github.com/NoahShomette/RimsecSecurity

If the original author requests it, I will remove this update.

Github:
https://github.com/Zaljerem/RimsecSecurity

--

This is a fully-functional continued version of Rimsec Security. With due respect to Noah S, I did try to supply you with all the additional fixes. 1.6 is here now, so I've decided to post my own fork.

Known issues:

Pawn editors - they don't null check enough, probably not going to work with these pawns

Oops all BUGPARTS 2 - has issues trying to read genes from the Rimsec pawns. Reported to the author.

Useful Marks - causes issues, researching
Vanilla Aspirations Expanded - causes issues, researching

If you are seeing an issue where the trader ship has no stock, please let me know, I'd like to see your mod list. Others have reported this and I have been unable to duplicate the issue.

In general, many mods don't handle pawns that don't have a lot of the standard components very well, they often don't null check and assume things exist. Please report any errors and we'll try to track them down.

--

Original mod notes (1.3):

RimsecSecurity

RimsecSecurityContinued is a continued version of RimsecSecurity while the original authors develop an updated and improved edition. This may have minor bugs from the update so if something isn't working as expected please let me know. Everythings worked fine in my testing but I haven't extensively tested every bit of it.

Requirements

- Humanoid Alien Races
- Harmony

All credit goes to the original authors!

- Shakesthespeare - Artist
- Iforgotmysocks - Coder
- Stormtail - Sounds
- dpren (freesound.org) - HAAC Sound
- Breviceps (freedound.org) - Shag Sound
- Jecrell - OversizedWeaponComp.dll
- Badman - CE compatibility patch

Description

Rimsec Security offers 3 robots, 3 guns, 3 turrets, 1 maintenance station, 1 assembly bench, 1 trade ship (SRS trade ship) and 1 unique component.

The 3 robots are the defender, enforcer and sentinel. The defender is a basic robot that has sufficient skills and power to defend a base and is not recommended for escorting caravans. The enforcer is a more advanced robot that has the sufficient skills and power for a more aggressive doctrine. Lastly, the Sentinel is an advanced heavy robot that is utilised in a supporting role featuring high health, battery capacity and is considered to be quite strong.
All 3 robots come in 4 variants; security, desert, forest, winter with special traits and skill.

The 3 turrets are the LLT, HLT and HAAC. The LLT is a light laser turret that is used in a supportive role firing single shots. The HLT is a heavy laser turret that acts a heavy support emplacement featuring dual cannons for rapid fire. Lastly, the HAAC is a heavy anti armour cannon that is used against armoured targets featuring explosive rounds, it has slow cool down time.

The maintenance station is used as a charging station for robots (not in use and/or are in need of power) it is also used to repair damaged robots.

The assembly bench is used to build robots. It however cannot be built but rather purchased from the SRS trade ship at a hefty price.

The trade ship (SRS trade ship) is where you can acquire robots, assembly bench(es), SRS Processing chips and other vanilla items such as components and chemfuel.

The SRS Processing Unit (unique component) which is a requirement to build SRS Robots and can only be bought.

And finally the SRS Power Cell (unique fuel) is used to help fuel your robots for long journeys across the Rimworld!
33 Comments
Aguastral 23 hours ago 
Ok I asked to them, thank you ! (maybe an option to not have energie decrease 🤭)
Zaljerem  [author] 30 Jul @ 9:58am 
All of the compatibility is done on Power++'s side, so I'll have to refer you to them.
Aguastral 27 Jul @ 3:16am 
@Zljerem, yes it works but not completly. If I connect them, it seems to work. But if I save and come back. The robots seems to be still connected but not for Power++ and you will see they start to lose power (they don't have the battery icon spawning above their head). I don't know if it's a Power++ problem or Rimsec problem.

For the LWPN, they are not connected, but if I click on robots, they still have the "green" button which seems they are connected but they don't get energy (and I have it).
Zaljerem  [author] 26 Jul @ 5:22pm 
@Aguastral ... I just tested Power++ with this mod, it reports "[Power++] RimSec found", so you may want to give that a try.
Zaljerem  [author] 26 Jul @ 5:09pm 
Just pushed a quick update to add vacuum resistance.
cbradshaw007 26 Jul @ 2:11pm 
Don't take these guys to space, they die from exposure to the void.
Zaljerem  [author] 26 Jul @ 9:35am 
No, both of those will probably need to be patched, thanks for letting me know.
Setonix Brachyurus 25 Jul @ 7:00pm 
are the dead robots being dismantled and subsequently being considered a "human butchering" an intentional feature? same with their ability to age up and receive traits that they shouldn't be able to receive
Aguastral 25 Jul @ 3:47am 
I really like this mod ! Would be cool if it was compatible with Power++ to allow robots and sentries to recharge with LWPN power !
Zaljerem  [author] 21 Jul @ 9:00pm 
There's a mod option to disable that