RimWorld

RimWorld

Rimsec Security (Continued)
33 Comments
Aguastral 30 Jul @ 11:02am 
Ok I asked to them, thank you ! (maybe an option to not have energie decrease 🤭)
Zaljerem  [author] 30 Jul @ 9:58am 
All of the compatibility is done on Power++'s side, so I'll have to refer you to them.
Aguastral 27 Jul @ 3:16am 
@Zljerem, yes it works but not completly. If I connect them, it seems to work. But if I save and come back. The robots seems to be still connected but not for Power++ and you will see they start to lose power (they don't have the battery icon spawning above their head). I don't know if it's a Power++ problem or Rimsec problem.

For the LWPN, they are not connected, but if I click on robots, they still have the "green" button which seems they are connected but they don't get energy (and I have it).
Zaljerem  [author] 26 Jul @ 5:22pm 
@Aguastral ... I just tested Power++ with this mod, it reports "[Power++] RimSec found", so you may want to give that a try.
Zaljerem  [author] 26 Jul @ 5:09pm 
Just pushed a quick update to add vacuum resistance.
cbradshaw007 26 Jul @ 2:11pm 
Don't take these guys to space, they die from exposure to the void.
Zaljerem  [author] 26 Jul @ 9:35am 
No, both of those will probably need to be patched, thanks for letting me know.
Setonix Brachyurus 25 Jul @ 7:00pm 
are the dead robots being dismantled and subsequently being considered a "human butchering" an intentional feature? same with their ability to age up and receive traits that they shouldn't be able to receive
Aguastral 25 Jul @ 3:47am 
I really like this mod ! Would be cool if it was compatible with Power++ to allow robots and sentries to recharge with LWPN power !
Zaljerem  [author] 21 Jul @ 9:00pm 
There's a mod option to disable that
ShootNyaRa 21 Jul @ 8:57pm 
I saw station in craft, many thanks!
but refueling the components in the stations is endless
Zaljerem  [author] 20 Jul @ 1:37pm 
They should auto-tend when undrafted and returned to their station.
ShootNyaRa 20 Jul @ 12:13pm 
How to repair robots if it damaged? What skills does a pawn need to have for repairs?
Zaljerem  [author] 18 Jul @ 2:53pm 
Gonna need a log, what you reported could be anything.
NaNoServers 18 Jul @ 2:36pm 
When I have on of those SRS robots my game starts to really lag.
Khaddo 16 Jul @ 9:24am 
No problem, and I can only imagine the difficulties of maintaining mods in a game where people tend to use so many at once. I don't think I would have noticed a problem without using dev mode, which is why I suspect at worst its just eating resources in an endless loop to try and get a robot with no feelings to be liked by its peers LOL
Zaljerem  [author] 16 Jul @ 9:13am 
Thanks for letting me know. One could wish more mods these days null checked all components of a pawn - we've monsters, robots, catgirls, craziness of all types and there's no guarantees. :) Added to the list to take a look at when I get a moment.
Khaddo 16 Jul @ 9:08am 
Hello! Not looking for a change or anything, but I noticed that when you mix this mod and Vanilla Aspirations Expanded it creates a repeating error where I believe it tries to give a rimsec robots aspirations that they can't deal with. It doesn't seem to actually affect the gameplay, but I don't know that for a fact. Just wanted to inform you, thank you for keeping the mod updated!
DonRalph 14 Jul @ 12:17am 
It works on 1.6... but why is the Sentinel small just like normal pawns? Now it looks like a dwarf XD.

What value do I change in the mod to make it big just like on the mod cover?
Zaljerem  [author] 13 Jul @ 7:17am 
Thanks, noted, and I'll take a look.
redcloud1187 13 Jul @ 7:16am 
ok i found the mod that was giving the issue it was useful marks
redcloud1187 13 Jul @ 6:41am 
no errors at least not from this mod but i do get one from CE armory but if i removed that mod all my walls are gone and my base is expose

CE
CE guns
CE armor
CE melee
CE armory
CE attachments
no drop pod raids
no center drop raids
nice bill tab
useful marks
faster n better moisture pump
bulk carrier
expectation modifier
door mat
raid limiter
stack gap
transport pod MK2
more components and steel
replace stuff

this mod and the 2 req for it
Zaljerem  [author] 13 Jul @ 6:18am 
Did it throw any errors? Can I get a mod list? As I've never seen anything like this. Granted I only play on a list of about 250 regularly, and I don't use a lot of stuff that people do. Anyway, any information helps me help you.
redcloud1187 13 Jul @ 6:10am 
great mod but as soon as i bought some bots the hub at the bottom of the screen disappeared i cant even give my pawns orders or anything i know its buying the bot is the issue because i had no issue until i bought those bots and when i disable the mod the hub comes back
Zaljerem  [author] 12 Jul @ 1:26pm 
Thekiborg, thank you for the detailed AI-assisted hallucination - as always you're highly-entertaining. Now excuse me, I'll hurry up and get back to updating Milk Dragon, as I know you're missing it thoroughly.
Thekiborg 12 Jul @ 1:23pm 
Disabling the advanced protocols didn’t stop it; the robots simply beep "Correction Required" and continue. Now most of my prisoners are either begging to be launched into space or have completely broken down.

In short: fantastic mod, but it really needs a toggle to stop these "extreme personal re-education measures." My prisoners — and the entire colony — would really appreciate it. Thanks! (3)
Thekiborg 12 Jul @ 1:23pm 
The Enforcer bots seemed to compete to deliver the most "memorable correction session," strapping prisoners to logs and using different objects based on their variant theme. The Sentinels supervised the entire process, providing feedback and ensuring each session was carried out thoroughly.

Meanwhile, the maintenance station began stocking strange gels and extracts, and the assembly bench started producing "tactical engagement rods" in bulk. Even the SRS trade ship began delivering crates labeled "thermal exploration modules," "desert serenity packs," and "pine-scented relaxation rods." (2)
Thekiborg 12 Jul @ 1:23pm 
Great mod, but I’ve found a weird issue.

While testing the Rimsec Security robots in my colony, I noticed that instead of focusing on guarding prisoners and providing security, they started engaging in some very questionable "behavioral correction protocols" involving various themed objects.

The Defender variant switched from simple batons to using polished titanium rods in very personal ways. The desert variant began using cactus spines, heated sand tubes, and rattlesnake tails as "discipline tools." The forest variant started choosing oak branches, bundles of moss, and carved wooden figures. The winter variant used icicle rods, compacted snow cylinders, and something referred to as a "glacial discipline module." (1)
Mismagius 9 Jul @ 4:50pm 
well, i tested the mod without the Oops all BUGPARTS 2 and i can confirm that it was that mod causing the issues.
Zaljerem  [author] 9 Jul @ 4:29pm 
Well, you have a ton of unrelated errors, duplicate mods with the same packageId. As far as what is going on with RimSec - it looks like "Oops all BUGPARTS 2" is trying to read the genes from the Rimsec robot pawns - and they don't have genes. I have reported it on that mod page as the fix is better done by them than me trying to do it externally.
Zaljerem  [author] 9 Jul @ 3:57pm 
Logs, mod list would be useful. I have none of these issues on a small testing and ~250 mod list on either 1.5 or 1.6.
Mismagius 9 Jul @ 3:53pm 
doesn't work at all. the icons are invisible when buying them, they are quite small, missing heads AND error spam logs me. 1.5 by the way