Rain World

Rain World

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Mirrored World
   
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760.025 MB
8 Jul @ 4:05pm
14 Jul @ 8:40pm
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Mirrored World

Description
[ More Slugcats (Downpour) is unsupported, having it enabled with this mod will break things!! ]

Mirrored World mirrors every room and region in the base game. Survivor and Monk work, but Hunter starts out inside a wall and dies instantly. Some rooms could not be mirrored properly (3 total), I may find a more graceful solution in a future update, but for now those 3 rooms remain unchanged. Only one of them is likely to be visited more than once in a playthrough (SL_AI for those of you who know the rooms by name), the other two are the very first and last rooms you'll encounter; hopefully it isn't too jarring!

Bug fixes:
- 7/14/25 : I realized the way I was flipping den indices was slightly incorrect. Some entities were failing to spawn, should be resolved now. However den spawns are cached the first time a region is entered in a save (bound to campaign, not save slot), so the damage is already done if you've already visited.

-Banner by Bagelcollie
44 Comments
Nikioto4242 20 Jul @ 2:12pm 
this is really impressive actually bc of rw's unique way of rendering things not being the regular unity way
good job!
maxthelord_ 15 Jul @ 1:32pm 
okay really though, this was a lot of fun, it's genuinely shocking how disoriented i ended up being everywhere, even though technically so little changed
maxthelord_ 15 Jul @ 1:32pm 
compatibility with watcher when /j
yeetin8tor 15 Jul @ 12:39am 
Is there a plan to add compatibility with downpour at some point?
sandfox  [author] 14 Jul @ 7:46pm 
@painterkid904 I wrote a program that read the map data out of the game, and then wrote mirrored copies into a new folder. The program ended up being 3,032 lines of c++ in the end
painterkid904 14 Jul @ 8:49am 
how did you make this?
ami timov
crimsont04 13 Jul @ 4:08am 
confusion my beloved
Saint_RW 12 Jul @ 10:29am 
My head is spinning
sandfox  [author] 11 Jul @ 6:12pm 
@notsone that is strange, I can't get it to freeze between those rooms even with Downpour enabled. Were you playing on a new save? My only guess is on an old save the creature spawns were already cached and something tried to come out of a den that became a door post-flip (they both contribute to the den indices for some reason, not even sure if creatures can spawn from normal doors).

Then again, this mod went from a quick little test to a finished product in just 3 weeks, so I'm surprised it's not way more broken than it is :slugcatdead: