Starship Troopers: Terran Command

Starship Troopers: Terran Command

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8.822 MB
9 Jul @ 2:02am
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Description
We lost contact with the Base Romeo, Your job is to get it back.
19 Comments
OOClay  [author] 18 Jul @ 6:45pm 
@Shadowproxima that's true It was added as a lose condition to add some stakes and the war support earned was to help holding it and your point with the other bases was part of me not thinking about it when making the map and not wanting to set up the triggers and testing to see if they work properly
Shadowproxima 18 Jul @ 5:16pm 
Having the keep the landing OBJ as a secondary doesn't make sense as you fail if you lose it. That makes it a primary OBJ even if you have other bases this needs changing in either the obj list or once you have more bases it shouldn't matter if you lose it
Sam 13 Jul @ 2:33pm 
was hard but doable on the open beta
i cannot wait for the performance update of the game
떼껄룩 12 Jul @ 10:08am 
fucking balance
OOClay  [author] 10 Jul @ 11:57pm 
thanks for the support
Tonys right with the approach also once you know the wavebreakers are there and the position the marauders mortar ability out ranges them and if you have not tear 3 marauders the final waves can help rank up or just spam the howitzer marauder and brute force

and tonys tip on dealing with the hives was also my approach it helps if you position your troops so the bugs cant surround them
tonyxfg 10 Jul @ 10:33pm 
@Ross Mahon
must be patient, spawning wave also reduce bugs number in the hive, so just wait until kill this time's wave, then attack, if next wave coming go back a little, defend this wave first.
(if the hive or tunnel empty, then no wave spawn at there.)

and radio operator's only job is put drop zone, just supplement all your lose troopers, make sure they always full team.

and Wavebreakers are easy to destroy, just 1 Fleet Liaison.

use her elite abilitie: orbital bombardment.

two times orbital bombardment can destroy a Wavebreaker

bomb enemy, let them know the fleet's power!

oh, by the way, use marauder to check sniper and Wavebreaker's position first !
Ross Mahon 10 Jul @ 2:06pm 
@tonyxfg all infantry, but the hives keep spawning waves when you get close. Wavebreakers are a pain at the end.
tonyxfg 10 Jul @ 6:18am 
@Ross Mahon

what type of your team bring to attack hive?

the spawn wave should not be a big problem in normal version.
Ross Mahon 10 Jul @ 5:49am 
When you try take a hive. The wave can spawn on top of you and everyone gets wiped out. I'd say reduce the hoppers too.
tonyxfg 10 Jul @ 4:53am 
@OOClay

Thank you for made this map.

actually, no matter normal version or open beta version, it's still a great map.

open beta version has more challenge, but still can clear(yes, I already clear open beta version) .

try it!
It will be very fun!
If still can not clear the open beta version, I will show some tips.