STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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EaWX: Thrawn's Revenge (3.4) - Integratable Warlords & SSDs Submod
   
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Game Type: FOC
File Size
Posted
2.049 MB
9 Jul @ 12:05pm
1 Change Note ( view )
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EaWX: Thrawn's Revenge (3.4) - Integratable Warlords & SSDs Submod

Description
This is an unofficial EaWX submod for Thrawn's Revenge; this was not created by the EaWX development team.

===========================================================================

Description:
Allows integration to occur despite living warlord leaders & SSDs being present.
Warlords and SSDs will also join the highest legitimacy faction at the end of the cycle.
Allows progressing regimes of the Imperial Remnant and Dark Empire after integrating as a different faction.
Hero fighter assignment are set as legitimacy rewards.
Warlord respawns works for all imperial factions.

===========================================================================

Features:
* Allows the highest legitimacy group to trigger integration without the need for eliminating the faction leaders & Super Star Destroyers.
* Upon starting integration, the highest legitimacy group will also obtain the current leaders and SSDs they own.
* Government regime progression advancement works when joined as a different faction.
E.g., Pentastar integrating Imperial Remnant during the Pestage regime will allow Pentastar the option to progress to the next regime.
Works in addition to regimes during and after Dark Empire.
When Dark Empire is formed, prior regime progression is locked.
Hero fighter assignment are set to join the faction upon taking over.
Hero upgrades become locked when certain heroes acquire their upgrade.
E.g., Having both Daala and Delvardus without their SSD, upon building Daala's upgrade, it locks Delvardus until Daala loses her SSD.
Warlord respawns works for the faction that owns the hero.

===========================================================================

How to Launch & Compatibility:
Head over to your Empire at War in your Steam Library, select Settings > Properties, and via the Launch Options text box, copy and paste the next line seen below:
STEAMMOD=3521253576 STEAMMOD=1125571106

Compatibility note: This submod has changes to base files listed here:
'UpgradeHeroAutomatic.lua'
'TerrikUpgrade.lua'
'GovernmentEmpire.lua'
'UnitTracker.lua'
'RepublicHeroes.lua'
'PROGRESSIVE.lua'
'WarlordRespawn.lua'
'regime-carnor.lua'
'regime-ccogm.lua'
'regime-daala.lua'
'regime-interregnum.lua'
'regime-isard.lua'
'regime-palpatine.lua'
'regime-pellaeon.lua'
'regime-pestage.lua'
'regime-thrawn.lua'
'tr-progressive-era-three.lua'
'RandomEnable.lua'
'EMPIRE.lua'
'ERIADU_AUTHORITY.lua'
'GREATER_MALDROOD.lua'
'PENTASTAR.lua'
'ZSINJ_EMPIRE.lua'
'TRGovernmentEquations.xml'
'Eriadu_Heroes.xml'
'Imperial_Remnant_Heroes.xml'
'Pentastar_Heroes.xml'
'Teradoc_Heroes.xml'
'Zsinj_Heroes.xml'
RegicideObjects.xml'

Please note that any files ending in .lua will require a new save to be made.

If using any additional submods, please check if each additional submod alters the same files, as this will lead to compatibility issues between both submods.
As it currently stands, I do not plan to release any compatibility patches outside my submods; this, however, may change in the future.
If you wish to release an altered form of this submod or create a compatibility patch, please contact me for permission beforehand and provide credit to me as a creator on the submod's Steam Workshop page.
I can usually be reached on the Corey Loses Discord or the EaWX Submod Discord, where you can find channels for my submods and many others.
https://discord.gg/WUHQawumTp

===========================================================================

Other submods:
Full collection
Individual links:
Thrawn’s Revenge - Persistent Damage Multiple Unit Type Tracking
Thrawn’s Revenge - Refuse the Dark Empire
Thrawn's Revenge - Randomised New Republic Starting Heroes
Thrawn's Revenge - SSD & Fractal Units Faction Colours
Fall of The Republic - Automatic Phase 1 -> 2 Armour Upgrade

===========================================================================

Credits:
Massive thanks to the EaWX Development Team for creating the base mod, without which this submod would not exist.
Shoutout to Ash, who created the original submod idea – https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2936184167
Kudos to Corey for sharing the render used in this submods' splash image.
Shoutout to all the members involved within the submodding channels.
Popular Discussions View All (1)
0
9 Jul @ 12:09pm
Bug reports and suggestions:
Greene7z
12 Comments
Greene7z  [author] 21 Jul @ 6:28pm 
@timdraco
Yes, all units from the faction to be integrated will join the highest legitimacy faction.
No research is required for the integration step.

If you happen to integrate either Galactic Empire or the formed Dark Empire, you can progress regimes via the usual events similar to Galactic Empire, including research or losing the regime leader.
timdraco 21 Jul @ 11:11am 
like am i supposed to get the heros of the factions when i have legitimacy or am i supposed to research them?
Greene7z  [author] 21 Jul @ 3:09am 
@timdraco
I'm not sure what you are referring to, you will need to provide more info and elaborate what you don't see.
Greene7z  [author] 21 Jul @ 3:07am 
@Mr House
This submod has been tested a good amount of times and the basic integration functionality works as it only removes the check for Warlords/SSD units. (And have tested many times over while I worked on the other features)

Yes this submod follows the same rules for the faction planets needing to be reduced to 3 planets before it can be integrated.
You should be able to see how many planets/heroes are left for a faction via the Government Overview and Faction statistics buttons.

The only possible issue is if the script broke as you were using this submod, like being unable to switch between frigates and Capitals buildables.
Please confirm you have this submod installed and started a new save with this as this is not save compatible with an ongoing campaign as noted in the description.

Please reach out on the discord and I can troubleshoot your issue further.
Mr House 20 Jul @ 9:43pm 
This doesn't seem to be working. I have the great maldrood down to 3 worlds, and get integrate them. Killed all those in the maldrood who is a leader or has the warlord trait, can't integrate them. They have a SSD left but I'm guessing I have to kill that before the game will FINALLY do it.

So yea this mod is not working
timdraco 20 Jul @ 5:30pm 
how do you use this? im the most legitimacy but i dont see anything.
Mr House 20 Jul @ 1:13pm 
Do factions like the great maldrood still need to be brought down to only 3 planets or less before they can be added into the highest legit faction ?
The_prussian 10 Jul @ 4:56pm 
This weekend when I am off I will test all the submods I use with this one to see which do or dont.
Greene7z  [author] 10 Jul @ 5:57am 
@01001010
Like I mentioned to 'The_prussian', this submod tweaks a good amount of script files so there is a very high chance it's not compatible, but you can confirm this yourself.

Please refer to the section: 'If using any additional submods' then checking the files I've listed in the description (I do this with all my posted submods) and seeing if those are shared with the submod you want to confirm for compatibility.
01001010 9 Jul @ 11:46pm 
Is it compatible with legitimacy manager and/or no hero despawn?