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Thank you for reporting. I really messed up again
Would love to be proven wrong, but far as I can tell arms and icons are hard-coded client-side shit with no bridging way for VScript or Sourcemod to have new non-replacement assets added to them.
The workaround replacements found had unsolvable problems from trying to replicate a purely client-side feature with server-side scripting. I remember a talk about Cold Front with JAiZ that an icon for Mike was implemented using a workaround, but it can only be positioned statically for the default HUD and then be too offset on other custom HUDs, thus it was cut.
As for arms, attaching an arms prop will have the fake arms clipping through the world as well as not respecting viewmodel FOV, and attempting to attach an arms viewmodel entity to the viewmodel just straight up doesn't work.
Maybe not tutorial as not even I can get it to work properly
@Shadowysn
Thank you for explaining, so it really is impossible then, sheee
"Unknown" "models/v_models/weapons/v_claw_smoker_l4d1.mdl"
Unless someone can code a client-side plugin, nobody's going to get any more control over the arm models. And you'd have to replace basically every weapon script in the game to change or add the "Unknown" arms to all of them, which means conflicts with all other weapon script modifying mods.
Thanks, I think I dont really have permission for Mike, I could upload to gdrive but no space
Whats your progress so far?