Arma 3
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ARMA 3 | Remaster
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38.213 MB
10 Jul @ 5:37am
22 Jul @ 6:29pm
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ARMA 3 | Remaster

In 1 collection by 天使
SCRIPTS FOR YOUR MISSIONS
6 items
Description
THIS MOD IS AVAILABLE IN ALL THESE LANGUAGES


REMASTERED
Hello, today I want to show you the final version of the first ARMA 3 mod I ever uploaded — which was a test version — now 100% complete.
This mod is very simple: it’s a remaster of all game effects, lighting, and atmosphere, plus it adds many things the vanilla engine can’t normally support, but I managed to implement.
The result is a next-gen looking game, including a custom script that improves performance by 5–10 FPS without sacrificing gameplay or visual quality.
None of the screenshots or videos are edited or use Reshade — everything is native and this is exactly how it will look in your game.



⚙️Main Features:
  • 💚 NEW FEATURES:
    *A new lighting system based on Lumen (don’t ask how I did it, my head still hurts).
    *DLAA: the vanilla anti-aliasing is awful, so I recreated something similar through scripting.
    *Ambient lighting now adapts to the environment.
    *New lens and lighting effects when looking at light sources.
    *Improved reflections on water, glass, and metal surfaces.
    *Natural ambience like wind, leaves, dust and trash moving around.
    *Procedural nature: forests and natural zones generate more dynamic objects during play.
    *Trees react to wind: they drop leaves or can fall from strong gusts or explosions.
    *Completely new Bloom effect to make weapon metals shine more.
    *Performance script: unloads unseen objects and reloads them when looking back — fully optimized to prevent visibility issues.
    *Sun glare effects when looking toward it.
    *New shadow lighting: softer and darker shadows.
    *New explosion, fire and smoke effects.
    *Cinema-style black letterbox bars.
    *All-new Depth of Field based on Magic DOF.
    *Volumetric fog, smoke, and snow.
    *Dynamic weather system that generates rich atmospheric effects.

❤️NOTES
Works great on most maps, especially Teppa maps like Ruha, where the dynamic fog looks stunning.
Some maps like Rosche (Germany) use cartoony lighting, which creates intense saturation — I’ve tried to compensate for that.
The performance system works mainly on objects, not AI. I have a separate AI performance script I’ll release soon.
All effects are vanilla-compatible and work with other mods, though I recommend giving priority to mine for full performance integration.




💜Recommendations
I highly recommend using it with 4K texture mods — that’s what I used in my videos.
This project took nearly 8 months. The first version wasn’t well received by the Finnish and Peruvian community, and I almost gave up.
But thanks to the support from the Mexican and Chinese communities, I decided to finish it.
I also suggest combining it with my other upcoming effect scripts like eye adaptation, living cities, animals, dynamic seas, etc.

SHARING IS LIVING!
141 Comments
感觉画面挺糊的,有没有办法调
天使  [author] 25 Jul @ 3:01pm 
When one of my mods has big problems, I tend to hide them until I fix them. This way, I avoid it getting filled with comments from people mentioning that problem and it gives me time to fix the errors without so much pressure.
JokingSteak 25 Jul @ 2:26pm 
Was this mod taken down by steam or just de-listed by the author? I remember it disappearing all of a sudden for a while.
Kozak 24 Jul @ 11:53am 
@Zeta

Mods are voluntarily produced and voluntarily used. Not everything is oriented around minmaxing your killrate online and you're not required to use it, and he's not required to give a shit what anybody thinks about it. You can give feedback, sure, but understand it IS "your opinion" and he's NOT required to listen to the community. He's not required to make his mod open to the public at all.
Kingzback 23 Jul @ 10:16pm 
Actually like the mod and where it is heading. my only suggestion is to let us turn off/on the breathe. It feels weird on hot desert maps.

Keep up the good work!
天使  [author] 23 Jul @ 3:39pm 
I'm not here to please you.
ZETA X ZONE 23 Jul @ 12:52pm 
@Kozak One thing is a fact another is a opinion. Arma 3 is infact via description a Sandbox Military Shooter with endless possibility for content creation. Now this mod HAS a problem regarding its poor visibility for any ranged scenario a buggy sky box, horrid DOF that impacts game-play & Immersion which should be addressed, this mod aims to make arma feel more alive not handy cap players who use this or ruin immersion for doing as much as just flying a damn plane or playing at night which obviously are part of the game.

and lastly this Author has a very poor self-management in receiving feedback far as muting me from commenting and ignoring genuine issues making changes that make the game worse bc they cant use common sense to what do and not do.
Kozak 23 Jul @ 10:42am 
And probably turn ingame blurs, DoF, etc, down to 0 since Remaster is already doing some stuff on that front, too.
Kozak 23 Jul @ 10:41am 
Additional discovery, if you're using Blastcore Murr, they have a heat haze, and it seems Remaster has a heat haze, if you use both it doubles up on the effect, so try it with Blastcore's heat haze disabled. That helps a lot with the swimming image
Kozak 23 Jul @ 10:38am 
@author
I have some fresh feedback, having reactivated it since your updates. First off, some of the things I felt were issues are much better now. Still present, but improved.

I also realised that the issues appear much more pronounced on Tanoa for some reason (particularly the Tanoa Escape mission). Not sure if it's the map, lighting, or something, but it's much better for example on Malden, Altis, etc.

I also found that applying some sharpening helps quite a bit with the overall fuzziness. Do you have any recommended settings for coloration, sharpness, etc?