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Mods are voluntarily produced and voluntarily used. Not everything is oriented around minmaxing your killrate online and you're not required to use it, and he's not required to give a shit what anybody thinks about it. You can give feedback, sure, but understand it IS "your opinion" and he's NOT required to listen to the community. He's not required to make his mod open to the public at all.
Keep up the good work!
and lastly this Author has a very poor self-management in receiving feedback far as muting me from commenting and ignoring genuine issues making changes that make the game worse bc they cant use common sense to what do and not do.
I have some fresh feedback, having reactivated it since your updates. First off, some of the things I felt were issues are much better now. Still present, but improved.
I also realised that the issues appear much more pronounced on Tanoa for some reason (particularly the Tanoa Escape mission). Not sure if it's the map, lighting, or something, but it's much better for example on Malden, Altis, etc.
I also found that applying some sharpening helps quite a bit with the overall fuzziness. Do you have any recommended settings for coloration, sharpness, etc?
What the game is is different things to different people. Not every mod has to be focused on min-maxing FPS and kill rates. Mods are by definition optional
Also, keep in mind you can keep your original vision while also making different things toggleable (if possible), then everybody wins
There's zero reason to be aggressive and rude.
@author
Don't stress out so much, man. Filter the feedback and don't take it so personally. It's vidya games, man. It's not such serious business :)
You as a mod creator need to grow patience and respect everyone's critics on the mod and take action on what is best for the players who use your mod, me and Coda have a good point.
2. People frequently restart missions over and over in the editor when they're testing their scenarios, or just messing around with the editor. People definitely do it and if your mod is causing a bug when using a feature is intended, i think that's fair criticism.
I'm starting to get annoyed when people ask for specific things like DOF. I can't make everyone happy; some will tell me one thing and others another. Ultimately, this looks completely different from my original vision.
*Natural ambience like wind, leaves, dust and trash moving around.
*Procedural nature: forests and natural zones generate more dynamic objects during play.
*Trees react to wind: they drop leaves or can fall from strong gusts or explosions.
The other features might take a lot of work to make everyone happy, but this version would be nice for people who just want the bare minimum and don't care for a lighting/weather/fx overhaul. Good luck with development in the future.
I truly apologize for any emotional inconvenience i've cause seriously this mod is great just these final touches and that's all i wouldn't see how anyone could complain
From a viewing distance,
Colors or spots that look strange on several screens.
Lighting too dark or too bright.
Sun too low.
Filter very annoying.
This version should work much better for everyone overall.
Y no tengo ningún otro mod en el vídeo. Literalmente. Quizá es la configuración que ustedes tienen. Es raro por que unos me dicen que se ve muy brillante y otros muy obscuro.