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Báo cáo lỗi dịch thuật
Stark have flat .5 per member, which is also a pretty significant boost. It takes 25 or 30 members just to get .5 from total living members of the dynasty.
I do get the idea of boosting their renown generation and ensuring they remain in place to some extent, but the numbers on it could be toned down considerably.
@10k Great idea. I'll look into doing that.
@Abracadabel Yeah, I know. It's something I need to go back and really rework for all the units. I will do that for the next update. Thanks for the feedback!
@Cpl.geckell I hadn't planned on it but after reading up on them, I got excited to do Upcliffe. It will be in the next update.
@Pilatian Thanks for the feedback! Yeah, I think I need to rework the renown bonuses for all the houses. I wanted to buff renown gain a little, but I overdid it. Thanks for the feedback!
For example the Knights of the Mist for the Mertyns house dont have an advantage in cloudforest while the whole region is that terrain type. I would say they would have an advantage there before they do in mountains.
Or the Goldengrove Lancers for house Rowan have a Steppe advantege and no meadows. Granted they have only one meadow country but the nearest steppe is above the Neck, wich I dont think they would have been there.
All this to say that maybe look at some man at arms and check to see if the terrain bonusus make sense for the region they are in.
Other than that the mod is amazing and I am curious how it looks when finished
House Bulwer in the Reach
House Massey in the Crownlands
House Fell in the Stormlands
House Brax in the Westerlands
Are my votes for the next ones.
These answers will help in me in editing and making the mod better over time.